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September 26th, 2002, 04:57 PM
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Re: Rise of the Remorhaz Society
So, write in some deaths. How hard is that? Even in a relativly peaceful invasion some sniper is going to get a lucky shot off or some guy will step on a landmine going off to take a leak. Even if you don't lose any troop units in the invasion, every troop unit doesn't corelate to one marine does it? I figured your troop unit was the drop ship with a platoon or whatever. So the platoon survives, but a couple guys die. A couple of JAFR's come in. The Captain gets promoted to Colonel, the Lieutenant goes to Captian, everybody moves up till the music stops playing.
The unit goes on and on, but the guys in the unit change slightly from battle to battle.
Geoschmo
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September 26th, 2002, 06:20 PM
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Re: Rise of the Remorhaz Society
I've thought about that, Geo. Just a couple of Space Marine casualties, with no vehicle losses. We shall see what happens, as 1st Brigade is going planet hopping again, and soon.
Also- You are right about the unit scale in the Remorhaz universe. One unit (Blazer) carrys a platoon (20) Space Marines. To date, they have lost exactly one Blazer.
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September 26th, 2002, 06:46 PM
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Re: Rise of the Remorhaz Society
Yeah, that's what I thought. So in the history of the Remorhaz marines they have only had one entire platoon of soldiers that were wiped out. This is understndable considering the lack of organized defense you are facing. The US army probably hasn't lost an entire platoon in combat since Vietnam, and I am not sure it happened all that often over there even. What does happen though in almost every engagement, even when one side vastly outnumbers the other, is that a couple guys in a platoon will get killed or wounded (They don't even have to get killed really) and have to be replaced with green troops. And Lieutenants and seargants get killed occasionally.
Something else to consider is every time you build a new Blazer, that's a totally new platoon. You might fill it with raw recruits for Privates, but you would want to get officers and Seargants that have some experience. So what you would do is promote some Privates from another platoon that has seen some action. So there you woudn't even need casulties, just some additional units and you have room for promotion.
So you can jazz up the invasions a bit. They don't have to have actual casualties in your game. Just write in some decent firefights where the good guys lose some boys, and some boys get wounded, but the units aren't totally wiped out. But just because you took over the planet and didn't lose any blazers doesn't neccesarily mean the natives threw down rose petals for your guys when they landed.
Geoschmo
[ September 26, 2002, 17:49: Message edited by: geoschmo ]
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September 26th, 2002, 06:52 PM
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Re: Rise of the Remorhaz Society
An interesting naming convention for troops, which I might use in the history game is to divide up troops into Companies or Regiments or something like that.
So you design a troop and call it 1st Brigade. and you make 10 of them. Design another as the 2nd bridage and make 10 of them. So forth and so on until you have a few hundred. Now when you go into battle, and if you take losses, you'll know which brigade took losses and which needs replacements.
I suppose you could, if you were ambitious, go down to smaller Groups of 5 or 3 troops. Then you could organize them by troop transport. Call the transport 4th Division, and then if you add several to a fleet you could then call the fleet 1st Corp or something like that.
Maybe you are already doing that...dunno. Spur of the moment idea.
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September 26th, 2002, 07:19 PM
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Re: Rise of the Remorhaz Society
That would work. He's not really doing that. He's just got a design that he is equating to a platoon of 20 soldiers. But he isn't using the actual troop design names to keep straight on the numbers. That would work very well I think.
I had the idea once to have a different name for each combat unit based on what planet they were from. This way I could sort of keep tabs on them as they travelled around conquering planets. Similer to your idea though. You could do the same thing for ships I guess.
Geoschmo
[ September 26, 2002, 18:19: Message edited by: geoschmo ]
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September 26th, 2002, 08:24 PM
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Re: Rise of the Remorhaz Society
Quote:
Originally posted by geoschmo:
That would work. He's not really doing that. He's just got a design that he is equating to a platoon of 20 soldiers. But he isn't using the actual troop design names to keep straight on the numbers. That would work very well I think.
I had the idea once to have a different name for each combat unit based on what planet they were from. This way I could sort of keep tabs on them as they travelled around conquering planets. Similer to your idea though. You could do the same thing for ships I guess.
Geoschmo
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Actually I am creating different designs for the different brigades! I did it so that I can keep track of who takes losses in the engagement, or to determine which brigade gets the glory! I was also planning, and still may at some point, introducing some Space Marines from the Norak planets. Since they seem to love freedom so much, they are eager to fight for it! I was thinking that their troops might utilize a different weapon technology, as their combat tactics would be different from native Remorhaz Marines. That is, of course, if the chairman and the commandant believe they will remain loyal. Or assuming the Ukra-Tal aren't about the wipe the floor with my butt! 
[ September 26, 2002, 19:26: Message edited by: sachmo ]
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September 27th, 2002, 02:09 PM
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Re: Rise of the Remorhaz Society
Geo and Sachmo, for what it is worth I create my troops in units of 25 each. This is a battalion (if small troop), regiment (if medium troop) or division (large troop) and each block of 25 get's called something unique like
1st battalion, Kings Royal Life Guard
2nd battalion, Vox Geo
1st regiment 'Fighting Furballs'
or whatever, it does make tracking them around a little bit more of a laugh
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