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  #1  
Old September 26th, 2002, 06:52 PM
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Default Re: Rise of the Remorhaz Society

An interesting naming convention for troops, which I might use in the history game is to divide up troops into Companies or Regiments or something like that.

So you design a troop and call it 1st Brigade. and you make 10 of them. Design another as the 2nd bridage and make 10 of them. So forth and so on until you have a few hundred. Now when you go into battle, and if you take losses, you'll know which brigade took losses and which needs replacements.

I suppose you could, if you were ambitious, go down to smaller Groups of 5 or 3 troops. Then you could organize them by troop transport. Call the transport 4th Division, and then if you add several to a fleet you could then call the fleet 1st Corp or something like that.

Maybe you are already doing that...dunno. Spur of the moment idea.
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Old September 26th, 2002, 07:19 PM
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Default Re: Rise of the Remorhaz Society

That would work. He's not really doing that. He's just got a design that he is equating to a platoon of 20 soldiers. But he isn't using the actual troop design names to keep straight on the numbers. That would work very well I think.

I had the idea once to have a different name for each combat unit based on what planet they were from. This way I could sort of keep tabs on them as they travelled around conquering planets. Similer to your idea though. You could do the same thing for ships I guess.

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[ September 26, 2002, 18:19: Message edited by: geoschmo ]
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Old September 26th, 2002, 08:24 PM

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Default Re: Rise of the Remorhaz Society

Quote:
Originally posted by geoschmo:
That would work. He's not really doing that. He's just got a design that he is equating to a platoon of 20 soldiers. But he isn't using the actual troop design names to keep straight on the numbers. That would work very well I think.

I had the idea once to have a different name for each combat unit based on what planet they were from. This way I could sort of keep tabs on them as they travelled around conquering planets. Similer to your idea though. You could do the same thing for ships I guess.

Geoschmo
Actually I am creating different designs for the different brigades! I did it so that I can keep track of who takes losses in the engagement, or to determine which brigade gets the glory! I was also planning, and still may at some point, introducing some Space Marines from the Norak planets. Since they seem to love freedom so much, they are eager to fight for it! I was thinking that their troops might utilize a different weapon technology, as their combat tactics would be different from native Remorhaz Marines. That is, of course, if the chairman and the commandant believe they will remain loyal. Or assuming the Ukra-Tal aren't about the wipe the floor with my butt!

[ September 26, 2002, 19:26: Message edited by: sachmo ]
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Old September 27th, 2002, 02:09 PM
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Default Re: Rise of the Remorhaz Society

Geo and Sachmo, for what it is worth I create my troops in units of 25 each. This is a battalion (if small troop), regiment (if medium troop) or division (large troop) and each block of 25 get's called something unique like

1st battalion, Kings Royal Life Guard
2nd battalion, Vox Geo
1st regiment 'Fighting Furballs'

or whatever, it does make tracking them around a little bit more of a laugh
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Old September 30th, 2002, 04:33 PM

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Default Re: Rise of the Remorhaz Society

Not a bad idea, Tigga. I've always loved the way the British Army gives names to their regiments. Maybe I'll bring it into the story! Thanks!
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Old September 30th, 2002, 04:51 PM
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Default Re: Rise of the Remorhaz Society

Sachmo, see if you can buy Richard Holmes' new book "Redcoat". An interesting history of the British army, the best in the world, and good for tracing through all the unit's histories..
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Old October 6th, 2002, 09:53 AM

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Default Re: Rise of the Remorhaz Society

Breaking the Stalemate in Zekrat

Admiral Sakazawa knew that his fleet could not penetrate the defenses of the Rage homeworld, but he knew that he did have one advantage over the Rage…the mobility of his fleet. To use this to their advantage, Sakazawa had his fleet stage a series of hit and run attacks on the Rage homeworld. In the first attack, they were able to destroy a Rage minelayer, the four defense satellites, and an orbital shipyard. A second attack yielded nothing, as all of the Rage defenses were too concentrated. The third attack resulted in the destruction of the Firestorm defense base, which was the most formidable defense outside of the planet itself. The heavy phased polaron beams it housed could make short work of any ship in the Remorhaz fleet. With that base out of the way, the fleet could now concentrate on neutralizing the defenses of the planet itself.

Sakazawa used the debris field that now surrounded Zekrat VIII to get his ships in very close to the Rage homeworld before they were spotted. Before the ample defenses of the Rage were able to react, RSS Quasar was able to attack the major Rage defense bases with planetary napalm. The attack was a success, and all but three of the defense bases were neutralized. Every other ship in the fleet opened fire with missile, guns, and whatever other weapons were handy.
After riding out the initial attack, the Rage responded with everything they had. Missile warnings sounded throughout the fleet as the surface of Zekrat VIII erupted with capital ship missile fire. Every ship in the fleet was targeted by at least one salvo, and the final orbiting defense base was also still active. Point defense would have to carry the battle now. Tarus again took the brunt of the enemy fire, taking two salvos amidships. However, since the shields had been repaired after the original damage was taken, most of the damage was contained, and while her fighting capability was diminished, the ship remained functional and maneuver capable.
Tarus returned fire again, bLasting a missile complex into atoms before moving back in the line to allow the undamaged ships access to the battle. Finally, Quasar was able to move in and finish off the Last defense base. RSS Badger moved in with the 2nd Space Marine Brigade, and the assault began.

Brigadier General McMasters watched from the combat information center as the troops of 2nd Brigade dropped onto the Rage homeworld. As the first elements entered the atmosphere, they were met with fierce ground fire. The pilots twisted and jinked their craft as much as possible, but twelve Blazers were knocked out of the sky, spilling the hapless Space Marines into the atmosphere when they exploded. The remaining 123 Blazers formed up and moved to neutralize the Primary Sequencer. As they closed, Rage troops fought like demons to try and stop the Remorhaz troops. The fighting was the most intense as they finally located the Sequencer, as he commanded every Rage citizen to attack the Space Marines with whatever weapons they could scrounge. After two weeks of bitter and bloody fighting, Zekrat VIII was in Remorhaz hands, and the Rage homeworld was theirs. The Space Marines lost 71 Blazers and close to 1500 Space Marines. The Rage lost countless citizens and soldiers, but the capture of the planet yielded over two billion Rage citizens. 2nd Brigade was finished as an offensive combat unit until replacements could be mustered in. The Space Marines of Remorhaz had come thru their most challenging test to date, and been victorious. Hopefully, the Rage were just about finished now. Zekrat VIII was renamed Rage, a name that fit in more ways than one.
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