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				June 19th, 2009, 12:28 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		For raiding brends are best, fire to be exact since shadow or frost won't work on undead, and is AP also. 
As for SC's, what item you'll use depends on what SC you're facing. 
Gloves of the gladiator are nasty especially in CBM, and combined with jade armor/boots and a stone bird. 
However, Golems are generally best anti SC units IMO. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 19th, 2009, 01:43 PM
			
			
			
		  
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		
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					Originally Posted by  vfb
					 
				 
				Something tough and lifeless, like a Poison Golem or Gargoyle. 
			
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 I confess, I have used Bone Armor on a GoR'ed Gargoyle with a Stone Sword. That was mostly for fun, though.
 
-Max  
		
	
		
		
		
		
		
		
			
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["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 19th, 2009, 05:47 PM
			
			
			
		  
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		
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					Originally Posted by  Executor
					 
				 
				For raiding brends are best, fire to be exact since shadow or frost won't work on undead, and is AP also. 
As for SC's, what item you'll use depends on what SC you're facing. 
Gloves of the gladiator are nasty especially in CBM, and combined with jade armor/boots and a stone bird. 
However, Golems are generally best anti SC units IMO. 
			
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 axes of hate are pretty useful for antiSC use as well.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2009, 09:06 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		Im relatively new to this so forgive me if im wrong. Re Tartarians, many people around seem to suggest this SC as if it was a clear option. But as far as I know after playing Ermor as my first nation so far, Tartarians come random so you can perhaps have a cyclops with no magic (as it has happened to me) and feebleminded at that, or maybe you have another type coming, etc. 
 
Is there a way to actually be able to select the Tartarian you want? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2009, 09:22 AM
			
			
			
		  
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		There is no way to select a tartarian you want, 1/5 of them come as commanders, others as normal units, most of them are feebleminded and have various afflictions, so you need either the chalice or GoH up to heal them so they can be used for fighting, and you need to GoR those that are units and not commanders. 
3E2A are the best for fighting, Tartarian Titans are best with magic skills, they have 2 2 3 random paths, and Tartarian Monsters are the worst. 
 
Pretty much every game is tartarian oriented so It would be interesting to see a game without tartarians, or clams as to see some new ideas for late stage games. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2009, 09:27 AM
			
			
			
		  
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		But they're cheap, only 10 gems once you've geared up to cast it, so you can get a lot of them and then pick which ones you want to GoR.  
 
And you'll occasionally get non-feebleminded ones, even as commanders. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2009, 02:35 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		
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					Originally Posted by  Executor
					 
				 
				Pretty much every game is tartarian oriented so It would be interesting to see a game without tartarians, or clams as to see some new ideas for late stage games. 
			
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 Actually there's one going on (Bloodless).  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2009, 02:50 PM
			
			
			
		  
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		Interesting, although I'd leave blood summons since their numbers are limited. 
 
Something I'd like to try, maybe I'll start a game like this soon when I have more time,  
A 4 team game with no Tartarians, gem generators of any kind, AC, AN, Burden of Time, Utherdark. More ordinary and conventional warfare.  
Let's see Bane lords, Spectres or Firbolgs put to a bigger use and not just a rush for the chalice and than Tartarinas like in 90% of the games. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2009, 03:09 PM
			
			
			
		  
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Executor
					 
				 
				There is no way to select a tartarian you want, 1/5 of them come as commanders, others as normal units, most of them are feebleminded and have various afflictions, so you need either the chalice or GoH up to heal them so they can be used for fighting, and you need to GoR those that are units and not commanders. 
3E2A are the best for fighting, Tartarian Titans are best with magic skills, they have 2 2 3 random paths, and Tartarian Monsters are the worst. 
 
Pretty much every game is tartarian oriented so It would be interesting to see a game without tartarians, or clams as to see some new ideas for late stage games. 
			
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 2-2-3 doesn't really describe it right, as they can end up with like A7, right?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2009, 03:18 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Your Top 10 Super Combatant Builds
			 
             
			
		
		
		
		2-2-3 is correct, though possibly misleading. 
2 of any path, another 2 of any path, and another 3 of any path. 
There's just nothing preventing each of the 3 sets from being the same path.  
 
I'm not sure how else you'd describe it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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