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Guide LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands - .com.unity Forums
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Old June 24th, 2009, 04:07 AM

chrispedersen chrispedersen is offline
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Default Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands

Quote:
Originally Posted by Squirrelloid View Post
Chris:
I think investing in some crab hybrids is also a far better use of your cash than illithids. If i dumped 400 (ok, 385) gold into crab hybrids I bet I could pull out 9 or 10 provinces pretty easily, assuming sufficient water provinces are available. (Has been true in every test game i've ran).
Personally, I know *everyone* thinks illithid suck. Why you want to blow 35 gp on a critter that has 2xAtk:8 beats me. Plus he's confined to water, whereas illithids will help you break into air.

But I don't particularly care what troops you choose. I reliably get 10 provinces with illithids. So it *hardly* sucks. And I think purchasing troops turn 1 is important for R.
Which was my point.

Quote:


The big difference is staying at home means your dominion in your conquered provinces is lower, which means your luck scales don't spread as fast, which leads to substantially fewer beneficial events for you. This in turn leads to significantly fewer gems (even ignoring the lack of site finding in year 1), and significantly less gold (by a factor of 2 or more).
Yes, you will establish dominion in the province with your god. Two candles. However, the chance of a scale spread (such as luck, magic etc) is actually pretty minimal.

It is *far* more important to conquer territories. If I conquer 10 territories and you conquer 6 - I'm 66% more likely to get more favorable luck events. This far outweighs the effects of dominion or scale.

So again, I'm arguing that producing troops turn one, and having a void lord (reasons outlined above) allows better expansion and better scales (magic+3) - which dwarfs the effect of dominion spread by the pretender.

Quote:

Also, not getting the free underwater fortresses from site searching means no easy early second lab for more starspawn mages/turn.
But theres nothing that says you *can't* get free fortresses. A 175 gp slave mage 25% purchase gets you a 2w1n - which will find you most of the fortresses.

Why blow design points when you can purchase it for 175 gp.
By the way.. I forgot to mention it. But in the above game, at the end of year 2, slave mage 1 had 4 insanity; slave mage 2 had none.

Neither lost any actions to insanity. Again, you overestimate the opportunity cost of insanity.

By the way, the R.'s Traitor prince hero *does* go insane.

Quote:
Manual site searching with a rainbow has a lot of secondary advantages even I didn't fully appreciate before.

(Assuming a purely underwater opening, your minimal rainbow chassis for site searching involves A3E3F1W3S3N2D2. Improve the ones you want involved in a minor bless for your void summons.)
Most of your void summons aren't worth a bless. The ones that *are* worth a bless, regen (vastnesses, greater othernesses) is the best. A +2 attack, +2 defense, +2 strength just ain't gonna matter to a unit that has a 6-8 attack, no prot, and a move of 8.

Next best is probably S, for the MR.
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