.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old June 25th, 2009, 09:44 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: The Mod Compatibility Index

Quote:
Originally Posted by Gregstrom View Post
Thanks Panpiper. I hadn't thought of nation #s either, so I'll add them in as appropriate. I'm guessing 3 Nations doesn't use custom weapons or armour, btw.
No, they don't use custom weapons or armour. I was thinking of defining the standard equipment with names and descriptions more appropriate to the race conceptions, but I expect these races will get used far more often as AI opponents than as races to play (to the extent they are used at all), so I'd rather keep the number of possible conflicts to an absolute minimum.
__________________
Chaos Undivided Race Mod
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.