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July 2nd, 2009, 06:56 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Rage - mod game, closed!! [EGM + CBM]
Ok, it's time to create new game. This time it is with first version of Enhanced Gamplay Mod [to be released soon], with CBM incorporated.
EGM 0.1 changes:
- CPCS mod by Burnsaber, with cross-path spells
- Holy War mod by Burnsaber
- new magic sites mod
- banned spells: utterdark, nexus, astral corruption, burden of time
- banned insane magic sites [like summoning circle or ultimate gateway]
- banned gem generators [clam, fetish, blood stone] - moved to uniques
- Zlefin's mod with F&W summons
- Burnsaber's UW enhancement mod with new units for water nations
If I manage I will also try to add:
- forgable const12 items [like bogus items, fire set etc]
Other settings:
Age: EA
Other settings: around standard
Map: Uraparrand
Victory conditions: 4 capitals
Number of players: 10
Players:
01. chrispedersen - Mictlan
02. GrudgeBringer - Arcoscephale
03. Strabo - Tir na n'Og
04. Black Sun Empire - Niefelheim
05. Dragar - T'ien Ch'i
06. Alpine Joe - Ulm
07. viccio - Lanka
08. tgbob - Oceania
09. JR77 - R'lyeh
10. Mozkito - C'tis
Last edited by Zeldor; July 15th, 2009 at 12:19 PM..
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July 2nd, 2009, 02:01 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
If its EA I'd like to play Mictlan (prefer ea)
If its MA I'd still like to play mictlan.
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July 2nd, 2009, 04:04 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
I'd take a shot at ARCO EA (prefer EA), would like to know what Holy War mod and other 'Mods do'.
Like the idea of making Clams, Bloodstoens ect uniques, However, I would feel better if I knew the level and the paths it would take to get them as we can look in the manual and see the others.
I know I am taking a weak nation but I 'think' (hope is a better word) I have figured out a way to make Arco a little stronger.
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July 2nd, 2009, 04:16 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
I will compile list of changes later. Gem generators are same paths as they were, just moved to const8, so only 1 of each can be forged.
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July 2nd, 2009, 07:59 PM
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Corporal
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Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
If unexperienced players are welcome, then I'm in as EA Tir na n'Og or MA Eriu, but my vote is for EA
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July 2nd, 2009, 09:47 PM
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Private
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Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
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Re: Rage - mod game, open!! [EGM + CBM]
If this is newbie friendly, then count me in.
(I will not be upset if you would prefer more experienced players)
EA - Niefelheim would be my preferred.
MA - Jotunheim
Last edited by Black Sun Empire; July 2nd, 2009 at 10:12 PM..
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July 2nd, 2009, 09:53 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
Tien Chi either era
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July 4th, 2009, 06:47 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
Ok, we will go with EA then. Someone should pick water nations, to check their new units etc
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July 5th, 2009, 05:01 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
I'd like to play in this. I also prefer EA.
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July 10th, 2009, 08:17 AM
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Private
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Join Date: Feb 2009
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Rage - mod game, open!! [EGM + CBM]
If possible i play with EA Lanka
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