Re: YARG - Yet Another RAND Game [Uploading pretenders]
WingedDog, Wrathlord,
I know it's impossible to make perfect balanced maps and positions, and I know luck is a great factor in the game, finding 50% conjuration makes a huge difference, but I'm just saying while those ingame event can't be stopped, nor should they, start locations can, and should.
If one starts in the middle of 10 farm provinces and the other player starts in the middle of 10 swamp provinces, well I'll bet on the first guy, and those sort of things should be avoided as much as possible.
I know some nations must start next to the swamp, or deserts, but they don't need to start in the very middle of it, province number 15 for example, which was marked as a start position in a game I was in for some reason!?
As long as those sort of fatal starting locations aren't set I'm good. For example 42, or 51 instead of 15 should be workable, if you get what I', trying to say?
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