Re: YARG - Yet Another RAND Game [Uploading pretenders]
IMO VP incentives and penalties are nearly meaningless with such a high requirement to win. Having Ermor's cap be worth 3 VPs would be interesting if you needed 5 VPs to win, since that would put you within one conquest of winning, but when you still need to win multiple wars to win the game it isn't very helpful, especially since whoever does end up in game-winning contention can just scoop it up from the player that actually takes out Ermor in the first place.
A dominion restriction would probably be much more effective, but I'm not sure what a reasonable number would be. (This also hurts Ermor a bit more by preventing them from taking awe on their pretender)
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