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July 3rd, 2009, 12:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Possible User Interface Improvements
Map size use would be hard to track here. The map extremes (both large and small) would tend to be solo games. Most of the players of Dom3 are soloists but most of the people in the forums are MPers
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July 3rd, 2009, 12:50 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Possible User Interface Improvements
Quote:
Originally Posted by Gandalf Parker
Most of the players of Dom3 are soloists but most of the people in the forums are MPers
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What evidence is this based on?
Just because people not on the forums obviously aren't playing the forum MP games doesn't mean they aren't playing MP. I play MP with people not on the forums.
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July 3rd, 2009, 01:43 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Possible User Interface Improvements
I'd assume that people that play on extreme maps in SP and have a problem with the province limits would come here to complain about it - or they'll play with less extreme settings next instead. So, there are apparently a couple of people that play on very big maps (the OP, Gandalf and Twan come to mind), but they seem to be a minority.
I'd assume that people play a lot of MP games with family or friends, too. They wouldn't necessarily have to register for that here. Didn't Xietor tell the story of some community of 50 or so players that used to meet to play games, including Dom3, before Katrina?
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July 5th, 2009, 11:44 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Possible User Interface Improvements
Quote:
Originally Posted by Sombre
Could just use an external notepad. I keep a .txt file open for each game I'm playing and note bits down.
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Certainly! I sometimes even use an actual scrap of paper!  But this could be made much more easy if there were a possibility to just copy some messages via a system copy routine...
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July 5th, 2009, 11:48 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Possible User Interface Improvements
Quote:
Originally Posted by Gandalf Parker
I think its bad to add things to the game that are easily done externally. Some of the requests Ive seen would have had notepad, winamp, paint, an alarm, a backup system, screen capture, and voip.
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I would settle on notepad - or a possibility to copy to it from game (a possibility to copy to paiont could also be useful, when I think about it...  ). All other things I can do from the same windows... 
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July 14th, 2009, 11:33 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Possible User Interface Improvements
The game is seriously in need of a 'collect all gems from commanders and place in lab' command. Also, a way to move gems faster than 1/click. Clamming (etc...) may be the single most annoying activity ever.
If you can't tell, i'm a big fan of options to remove repetitive clicking of the mouse or other buttons and streamline them. Trying to avoid getting Carpal Tunnel Syndrome before I'm 30, thank you.
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July 14th, 2009, 11:42 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Possible User Interface Improvements
Well, there is a 'collect all gems from commanders and place in lab' command. A button on the gems screen in the lab.
Unfortunately it doesn't allow you to only select certain commanders and thus all the gems you've handed out for battle spells go back to the lab too.
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July 14th, 2009, 11:43 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Possible User Interface Improvements
Quote:
Originally Posted by Squirrelloid
The game is seriously in need of a 'collect all gems from commanders and place in lab' command.
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I assume you mean a command in some way different from the 'pool' command available on the gem income screen?
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July 14th, 2009, 11:45 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Possible User Interface Improvements
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Squirrelloid
The game is seriously in need of a 'collect all gems from commanders and place in lab' command.
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I assume you mean a command in some way different from the 'pool' command available on the gem income screen?
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Wait, where is this located?
Edit: found it.
I'd like it to be by location, and accessible on the transfer screen you arrive at by clicking a commander's gem box - I honestly never use the 'magical resources' interface. (Might start now... i need to see just exactly how that works).
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July 16th, 2009, 07:27 AM
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Corporal
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Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
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Re: Possible User Interface Improvements
Well, for my part, I have a hard time distinguishing between units because the differences are so slight (pretty much same colors, maybe a shield added). This was a problem also echoed in a game review, which said that "unit icons are too small." ( http://jaguarusf.blogspot.com/2006/1...ng-review.html) I completely agree.
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