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Old July 5th, 2009, 01:48 PM

BesucherXia BesucherXia is offline
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Default Re: Your Top 10 Super Combatant Builds

Quote:
Originally Posted by Wrana View Post
But! The gems for Returning are most commonly on the commanders which are deep into enemy territory.
I dont think so. In late game you may have groups of commanders horror marked thanks to the item effect, you suspect your opponent may launch a full scaled assassin spell campaign. And believe me you will fear AC show up at any time. Will you just use Returning to run from the battlefield in enemy territory?

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Originally Posted by Wrana View Post
You equip commander with Clam/Fetish to generate gems for other commanders. Your idea will remove gems from the former, but not from latter.
I have really missed the point that we can still pass items to storage more gems. That trick would be quite popular for Returning. Thanks for the remind.

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Originally Posted by Wrana View Post
A possible solution could be to allow to mark commanders somehow so their gems won't be pooled - but THIS would require rewriting main files...
That change would be absolutly welcomed.
We all know there is so many micromanagement issues here and there, and our beloved game is hitting its limits. After all, we are all just once awhile dreaming about a new world. Hmmm.. its time now to stop hijacking the topic.
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Old July 13th, 2009, 06:59 PM
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Default Re: Your Top 10 Super Combatant Builds

A Medusa is my first choice.

Seraphs are a close second.
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