|
|
|
 |

July 5th, 2009, 02:09 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Teleportig armies
Quote:
Originally Posted by Viajero
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but
|
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.
I recall reading it was also a spell which worked better for stealthy units.
__________________
There can be only one.
|

July 6th, 2009, 06:33 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Teleportig armies
Quote:
Originally Posted by NTJedi
Stygian Path.... also the report read that I lost 9 million units.
|
So they killed your units, then they killed them all a second time, then a few more times for good measure. And after that they chopped them all into tiny pieces and then jumped up and down on them.
Now that's a rough neighbourhood. 
|

July 6th, 2009, 10:42 AM
|
Corporal
|
|
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
|
|
Re: Teleportig armies
Quote:
Originally Posted by NTJedi
Quote:
Originally Posted by Viajero
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but
|
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.
I recall reading it was also a spell which worked better for stealthy units.
|
Yes, the spell calls for every unit to pass a MR roll or die basically. Unless the unit is stealthy in which case it has only a 20% chance to be subject to the MR death attack. The caster always gets attacked irrespective of his/her stealthiness.
Risky spell indeed, unless you can afford to go with a lot of chaff type Longdead horsemen etc in which case losses may not be a big issue.
|

July 6th, 2009, 07:59 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Teleportig armies
Quote:
Originally Posted by NTJedi
Quote:
Originally Posted by Viajero
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but
|
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.
I recall reading it was also a spell which worked better for stealthy units.
|
Yes, the spell has been fixed and now works as described in the manual. Thus making Death magic just that little bit more awesome.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

July 8th, 2009, 07:32 PM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Teleportig armies
Quote:
Originally Posted by NTJedi
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.
I recall reading it was also a spell which worked better for stealthy units.
|
I've used it fairly recently in MP. It does work, but it's kind of spottish. I would only use it as MA or LA Ermor, transporting a lot of undead. A few times, my armies came through almost intact. Other times, they were decimated.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

July 8th, 2009, 11:12 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Teleportig armies
Or for a sphinx.
|

July 14th, 2009, 09:00 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Teleportig armies
Quote:
Originally Posted by Lingchih
I've used it fairly recently in MP. It does work, but it's kind of spottish. I would only use it as MA or LA Ermor, transporting a lot of undead. A few times, my armies came through almost intact. Other times, they were decimated.
|
Remember there's a minor damaging effect (2 AN?) PLUS an MR-resisted death check. Stygian Paths is less preferable than Gateway if you've got it (just land an SC, have him build a lab on the next round). However, if you don't have Astral access and you have a lot of capital-dependent troops (e.g. you're Helheim) it can be very nice for moving troops to the front and/or on top of enemy SCs.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

July 18th, 2009, 09:55 PM
|
Corporal
|
|
Join Date: Mar 2009
Posts: 56
Thanks: 9
Thanked 0 Times in 0 Posts
|
|
Re: Teleportig armies
Something to note with Stygian Paths, however, is that the movement is processed in the Movement Phase rather than the Magic Phase. It is strictly inferior to Astral Travel in this way.
|

July 21st, 2009, 04:55 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Teleportig armies
Quote:
Originally Posted by Ishamoridin
Something to note with Stygian Paths, however, is that the movement is processed in the Movement Phase rather than the Magic Phase. It is strictly inferior to Astral Travel in this way.
|
Really? I had no idea. I wonder if that means you can use it to attack a sieging army (Teleport will just end with you inside the fort).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|