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  #1  
Old July 5th, 2009, 02:09 PM
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Default Re: Teleportig armies

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Originally Posted by Viajero View Post
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.

I recall reading it was also a spell which worked better for stealthy units.
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  #2  
Old July 6th, 2009, 06:33 AM
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Default Re: Teleportig armies

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Stygian Path.... also the report read that I lost 9 million units.
So they killed your units, then they killed them all a second time, then a few more times for good measure. And after that they chopped them all into tiny pieces and then jumped up and down on them.

Now that's a rough neighbourhood.
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  #3  
Old July 6th, 2009, 10:42 AM

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Default Re: Teleportig armies

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Originally Posted by NTJedi View Post
Quote:
Originally Posted by Viajero View Post
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.

I recall reading it was also a spell which worked better for stealthy units.
Yes, the spell calls for every unit to pass a MR roll or die basically. Unless the unit is stealthy in which case it has only a 20% chance to be subject to the MR death attack. The caster always gets attacked irrespective of his/her stealthiness.

Risky spell indeed, unless you can afford to go with a lot of chaff type Longdead horsemen etc in which case losses may not be a big issue.
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  #4  
Old July 6th, 2009, 07:59 PM

MaxWilson MaxWilson is offline
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Default Re: Teleportig armies

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Originally Posted by NTJedi View Post
Quote:
Originally Posted by Viajero View Post
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.

I recall reading it was also a spell which worked better for stealthy units.
Yes, the spell has been fixed and now works as described in the manual. Thus making Death magic just that little bit more awesome.

-Max
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Old July 8th, 2009, 07:32 PM
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Default Re: Teleportig armies

Quote:
Originally Posted by NTJedi View Post
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.

I recall reading it was also a spell which worked better for stealthy units.
I've used it fairly recently in MP. It does work, but it's kind of spottish. I would only use it as MA or LA Ermor, transporting a lot of undead. A few times, my armies came through almost intact. Other times, they were decimated.
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  #6  
Old July 8th, 2009, 11:12 PM

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Default Re: Teleportig armies

Or for a sphinx.
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Old July 14th, 2009, 09:00 PM

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Default Re: Teleportig armies

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Originally Posted by Lingchih View Post
I've used it fairly recently in MP. It does work, but it's kind of spottish. I would only use it as MA or LA Ermor, transporting a lot of undead. A few times, my armies came through almost intact. Other times, they were decimated.
Remember there's a minor damaging effect (2 AN?) PLUS an MR-resisted death check. Stygian Paths is less preferable than Gateway if you've got it (just land an SC, have him build a lab on the next round). However, if you don't have Astral access and you have a lot of capital-dependent troops (e.g. you're Helheim) it can be very nice for moving troops to the front and/or on top of enemy SCs.

-Max
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Old July 18th, 2009, 09:55 PM

Ishamoridin Ishamoridin is offline
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Default Re: Teleportig armies

Something to note with Stygian Paths, however, is that the movement is processed in the Movement Phase rather than the Magic Phase. It is strictly inferior to Astral Travel in this way.
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Old July 21st, 2009, 04:55 PM

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Default Re: Teleportig armies

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Something to note with Stygian Paths, however, is that the movement is processed in the Movement Phase rather than the Magic Phase. It is strictly inferior to Astral Travel in this way.
Really? I had no idea. I wonder if that means you can use it to attack a sieging army (Teleport will just end with you inside the fort).

-Max
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