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July 8th, 2009, 12:16 AM
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Re: Nox. MA+LA. Started.
I don't believe you really ran it 60 times, without losing.
Nets are dangerous - but even more than that, lack of dominion in the target province will cost you hp, strength, and MR.
*Plus* if you attack with troops, you will lose the morale bonus.
A few comments:
A. Multiple attacks still negate defense. *you* don't know etherealness is going to kick in - so you still flinch.
B. When you route, you have -4 (iir) to your defense, so it is much more likely to hit - plus your opponent gets a free attmpt for you leaving the Zoc.
C. For them to break from fear, they have to not only take morale losses, but they have to take casualties (wounds or deaths) to *prompt* the morale check. So essentially, until some of them are wounded, (or receive a morale check from other sources, like wailing winds etc) there is 0% chance.
Additionally, they get the +1 home territory, perhaps.
Thats why you can see a whole squad of 0 morale troops still attacking.
D. Units of 4 or less, (including gods) are subject to the rule of 4: Ie., if you take *any* damage you are subject to route. (pg 80) via morale check.
And remember that you were lower on hp; to get the wounded modifier you only had to lose 25%. But more importantly, once a morale check is called for the
morale roll (squad morale + DRN + 5) >? 13 + DRN. As the DRN's are open ended, more or less every round you take damage you're subject to an open ended roll.
E. Finally, fatigue was probably a factor. After turn3, you were (possibly) greater than fatigue 10, reducing defense, and (possibly) increasing a crit chance.
I'm fairly sure against 30 opponents.. twist fate actually increased the chance of someone hitting you (one turn earlier than it usually would have happened).
The gods roll dice. Sorry yours came up 00 this time man.
The good thing is LA-R Freespawns will call God for free = )
Last edited by chrispedersen; July 8th, 2009 at 12:39 AM..
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July 8th, 2009, 12:54 AM
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BANNED USER
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Re: Nox. MA+LA. Started.
amen on the editing time limits;
"Once one net hits, all the other attacks will hit, due to the tanglevines spell effect. I also don't know whether you were subject to repels. Again, even 1 pt of damage is enough to enable the morale flee.
I'm fairly sure against 30 opponents.. twist fate actually increased the chance of someone hitting you (one turn earlier than it usually would have happened).
That really does suck man- but theres only a very few pretenders I'll attack blind with. I'd figure your chance of losing at maybe 5-10%. "
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July 8th, 2009, 01:31 AM
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Major General
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Re: Nox. MA+LA. Started.
Well, I didn't get hit while netted, so that wasn't even really a factor.
They did get wounded (or slain) every turn i managed to attack. So i guess i only provoked 2-3 fear checks since 2 turns i had to shrug off nets. But their morale was lower than 13 at that point...
And I had no source of fatigue except casting twist fate. Reasonably certain it's a 0 fatigue attack since GKs don't wear armor. You only aquire fatigue from attacking as i recall - maybe i'm wrong, but i don't recall units gaining fatigue from being attacked (barring special attacks), and i've looked.
No, the unrecoverable part is the loss of magic paths - there's no way i can come back from the severe neutering of my pretender and the cumulative lack of expansion his death implies. Yeah, he'll be back at some time i'm sure.
As to attacking blind - i'd have attacked 30 ichthiids knowing they were there. The only thing i'd hesitate about is large numbers of trolls and/or krakens. And that's both rare and also an expected win. (Its just the potential damage is high enough to be worrying).
...How does twist fate increase the odds of an attack hitting you anyway? By giving you fatigue?
Failing a check vs. 30 morale is kinda ridiculous... but eh.
Also: I thought you counted the province you were attacking *from* for determining hp.
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July 8th, 2009, 02:42 AM
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BANNED USER
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Re: Nox. MA+LA. Started.
Quote:
Originally Posted by Squirrelloid
Well, I didn't get hit while netted, so that wasn't even really a factor.
They did get wounded (or slain) every turn i managed to attack. So i guess i only provoked 2-3 fear checks since 2 turns i had to shrug off nets. But their morale was lower than 13 at that point...
And I had no source of fatigue except casting twist fate. Reasonably certain it's a 0 fatigue attack since GKs don't wear armor. You only aquire fatigue from attacking as i recall - maybe i'm wrong, but i don't recall units gaining fatigue from being attacked (barring special attacks), and i've looked.
No, the unrecoverable part is the loss of magic paths - there's no way i can come back from the severe neutering of my pretender and the cumulative lack of expansion his death implies. Yeah, he'll be back at some time i'm sure.
As to attacking blind - i'd have attacked 30 ichthiids knowing they were there. The only thing i'd hesitate about is large numbers of trolls and/or krakens. And that's both rare and also an expected win. (Its just the potential damage is high enough to be worrying).
...How does twist fate increase the odds of an attack hitting you anyway? By giving you fatigue?
Failing a check vs. 30 morale is kinda ridiculous... but eh.
Also: I thought you counted the province you were attacking *from* for determining hp.
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Oh, you did this with a GK? I thought you had a kraken. There's no way in hell I'd do it with a GK. They're fragile.
Essentially, all you have to do to lose with a GK is get hit for 50% of your hitpoints. Which you're probably talking is somewhere between 5-15dam.
After that, you're going to take a morale check every round - and again the tyranny of the DRN is two chances for an open ended 6. Every round for 50 rounds.
PLUS with a GK - and hit that occurs is going to have a significant chance of afflicting you.
PLUS even if you weren't hit while netted, you have to use your attacks to become unentangled - so you're not causing damage, aka inflicting a morale check.
PLUS - the chance of attacking a hydromancer blind is too high - since the hydromancer will cast water strikes which will bypass ethereal.
Water adds encumbrance for poor amphibians, but I do not remember if it affects undead. Battle replay would show that = )
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