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July 8th, 2009, 10:00 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Scenarios
Yep, sounds awful. 
Interesting idea though.
It should be possible to create a script that changes the mod files or sends messages when conditions are met.
Would require a server side script, and is quite complex, however.
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July 8th, 2009, 10:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Scenarios
Here is a discussion on creating a monster scenario using all present options and workarounds.
http://forum.shrapnelgames.com/showthread.php?t=39304
Here is a thread on the things that are broken about scenarios
http://forum.shrapnelgames.com/showthread.php?t=43209
Yes, mentioning scenario in the forum name was a bit of a hopeful on my part. But then later we found out that many of the things which were supposed to be part of scenario are broken so we never did really end up with much.
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July 9th, 2009, 07:57 PM
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Corporal
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Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
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Re: Scenarios
That's disappointing that random events can't be edited or created. Imagine the possibilities, the chaos, and the adventure! I love random stuff.
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July 10th, 2009, 10:29 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Scenarios
They can be "faked" in some ways using mods, mid-game switched mods, admin-run nations in the game, etc.
If you love randoms (like I do) have you checked out the Chaos games? Or the SemiRand games? Both include AIs so you can join one and play by yourself if you want (or get others to join and play)
http://www.dom3minions.com/HostedGames.htm
Gandalf Parker
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July 10th, 2009, 02:28 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Scenarios
Quote:
Originally Posted by vladikus
That's disappointing that random events can't be edited or created. Imagine the possibilities, the chaos, and the adventure! I love random stuff.
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Yes, this is one of the modding features I requested. Provided examples as well... so it's already in the wishlist for when Dominions_4 gets started. My guess estimate is Dominions_4 to be finished in 2015.
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