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Old July 9th, 2009, 06:55 PM

chrispedersen chrispedersen is offline
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Default Re: OW's Guide to MA Pythium: Marx and Angels' Communion Manifesto

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Originally Posted by vfb View Post
They heal up in combat. You only need to be in combat for one round, and then you can retreat if you like, and you will regen full HP, because regeneration (and poison, decay, etc) is applied for a bunch more rounds once you leave the battlefield.

Diseased units with regeneration do lose 1HP every year, every late winter.
I know it used to work.. I started relying on it. However I tried it with a bunch of mictlan priests with ff's .. and it did *not* work.
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Old July 10th, 2009, 08:35 AM

P3D P3D is offline
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Default Re: OW's Guide to MA Pythium: Marx and Angels' Communion Manifesto

Regfen healing might not work with FFs ON. I managed to heal Ancient Lords to max HP pretty recently. Try testing it by removing the fetishes.
Also put a fetish on the shrouded Diseased Archtheurgs for micro-free gems.

What about the Serpent Knights? Not very expensive (45g), 2x15 damage with an attack skill of 12 and 13.
Emerald Guards won't slow you down if you have other move 1 troops. Like Archteurgs, Hydras and short/longbowmen.
Don't forget the gladiators for initial expansion.

About Hydras. Get an indie commander, put him in a back offset up/down, 5xHold and Stay behind troops. Put the hydras in the front offset the other direction.
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Old July 10th, 2009, 09:44 AM

LDiCesare LDiCesare is offline
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Default Re: OW's Guide to MA Pythium: Marx and Angels' Communion Manifesto

Quote:
About Hydras. Get an indie commander, put him in a back offset up/down, 5xHold and Stay behind troops. Put the hydras in the front offset the other direction.
He'll still get poisoned if the fight lasts long. Better to give him a bow (whatever kind) and have him shoot at whatever you like. The bow might kill some opponents, but its main use is to protect your commander from the poison.
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Old July 12th, 2009, 11:57 PM

Fate Fate is offline
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Default Re: OW's Guide to MA Pythium: Marx and Angels' Communion Manifesto

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by vfb View Post
They heal up in combat. You only need to be in combat for one round, and then you can retreat if you like, and you will regen full HP, because regeneration (and poison, decay, etc) is applied for a bunch more rounds once you leave the battlefield.

Diseased units with regeneration do lose 1HP every year, every late winter.
I know it used to work.. I started relying on it. However I tried it with a bunch of mictlan priests with ff's .. and it did *not* work.
Tested with Machacka, using fetishes and rings of regen. The .trn and fthrlnd files are attached (zipped).

Both healing-in-battles and delay-of-health-loss work as advertised.

As a side note, isn't the delay of health loss more useful? If I remember the statistics lch gave a while back, the odds for getting a gem are something like this:

full health -> 1/3 (or less) chance
-1 health to -2 health -> 2/3 chance
-3+ health -> 100% chance

So by those numbers it is most effective to "pause" the health loss after 3 hitpoints have been lost to provide the most gems. Unless you are looking to conserve your regen rings (as they are expensive, doubling the cost of the fetish) in which case you could pass around the ring and run them out to battles (though then you have to keep your vulnerable fever fetish factory -fff- near the front lines, along with requiring more micro than simply hiring new commanders would).
Attached Files
File Type: zip Fetish.zip (45.9 KB, 200 views)

Last edited by Fate; July 12th, 2009 at 11:59 PM.. Reason: wrong format
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