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  #1  
Old July 9th, 2009, 08:19 PM

llamabeast llamabeast is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

The problem I think (I have only just looked, naughtily!), is that I do #newweapon 710 Divine Flail, and CBM does #newweapon 710 warhorse hoof. However if I remember how it works correctly the script will have fixed that, since it's exactly the kind of conflict it's meant to fix.

Sorry about that, should have just sat and thought for a minute instead of posting!
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Old July 10th, 2009, 06:04 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Yeah, your script fixed that, there should be no issues with divine flail-wielding knights.
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