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July 9th, 2009, 08:49 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Nox. MA+LA. Started.
Whew. What a day. I started a tear out at 08:00, finished at 13:00. Fired a subcontractor, and finished a bathroom after that.
I'm beat. 
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 10th, 2009, 09:14 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Nox. MA+LA. Started.
Oh dear god, someone just put me out of my misery.
There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...
And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).
I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?
Still in, really not doing much.
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July 10th, 2009, 12:19 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Nox. MA+LA. Started.
Quote:
Originally Posted by Squirrelloid
Oh dear god, someone just put me out of my misery.
There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...
And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).
I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?
Still in, really not doing much.
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My starts the same. We are on indies 6 I believe but the number of defenders is huge in the water. So expansion is really tough. If it makes you feel any better I suspect our province counts are pretty close and I am guessing your army is already bigger with your free spawn.
I am still suprised your tests showed a Ghost King could take on many indies on these settings. I mean he has no spells for buffs (apart from Twist Fate maybe) and no equipment. His standard weapon is 'no strength' so isn't going to kill anything with protection. I have used a Ghost king plenty of times. It was pretty much the only choice for pre patch Jomon if you ever wanted to use your summons. I always found them pretty fragile as they can't deal out any damage apart from a bit of chill (which takes time).
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July 10th, 2009, 04:04 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Nox. MA+LA. Started.
Quote:
Originally Posted by Hoplosternum
Quote:
Originally Posted by Squirrelloid
Oh dear god, someone just put me out of my misery.
There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...
And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).
I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?
Still in, really not doing much.
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My starts the same. We are on indies 6 I believe but the number of defenders is huge in the water. So expansion is really tough. If it makes you feel any better I suspect our province counts are pretty close and I am guessing your army is already bigger with your free spawn.
I am still suprised your tests showed a Ghost King could take on many indies on these settings. I mean he has no spells for buffs (apart from Twist Fate maybe) and no equipment. His standard weapon is 'no strength' so isn't going to kill anything with protection. I have used a Ghost king plenty of times. It was pretty much the only choice for pre patch Jomon if you ever wanted to use your summons. I always found them pretty fragile as they can't deal out any damage apart from a bit of chill (which takes time).
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I've found them more fragile on land because they don't like archers. In the water they're virtually impervious (bar hydromancer). You don't win combat by killing things, you win combat by making them run away, and you can damage just about anything. For example, a GK can handle arbitrary numbers of tritons or merfolk. (Once you're surrounded it really doesn't matter how many there are total - they'll break as squads...).
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