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  #1  
Old July 9th, 2009, 08:49 PM
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Bwaha Bwaha is offline
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Default Re: Nox. MA+LA. Started.

Whew. What a day. I started a tear out at 08:00, finished at 13:00. Fired a subcontractor, and finished a bathroom after that.
I'm beat.
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Old July 10th, 2009, 09:14 AM
Squirrelloid Squirrelloid is offline
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Default Re: Nox. MA+LA. Started.

Oh dear god, someone just put me out of my misery.

There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...

And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).

I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?

Still in, really not doing much.
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Old July 10th, 2009, 12:19 PM
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Default Re: Nox. MA+LA. Started.

Quote:
Originally Posted by Squirrelloid View Post
Oh dear god, someone just put me out of my misery.

There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...

And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).

I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?

Still in, really not doing much.
My starts the same. We are on indies 6 I believe but the number of defenders is huge in the water. So expansion is really tough. If it makes you feel any better I suspect our province counts are pretty close and I am guessing your army is already bigger with your free spawn.

I am still suprised your tests showed a Ghost King could take on many indies on these settings. I mean he has no spells for buffs (apart from Twist Fate maybe) and no equipment. His standard weapon is 'no strength' so isn't going to kill anything with protection. I have used a Ghost king plenty of times. It was pretty much the only choice for pre patch Jomon if you ever wanted to use your summons. I always found them pretty fragile as they can't deal out any damage apart from a bit of chill (which takes time).
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Old July 10th, 2009, 04:04 PM
Squirrelloid Squirrelloid is offline
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Default Re: Nox. MA+LA. Started.

Quote:
Originally Posted by Hoplosternum View Post
Quote:
Originally Posted by Squirrelloid View Post
Oh dear god, someone just put me out of my misery.

There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...

And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).

I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?

Still in, really not doing much.
My starts the same. We are on indies 6 I believe but the number of defenders is huge in the water. So expansion is really tough. If it makes you feel any better I suspect our province counts are pretty close and I am guessing your army is already bigger with your free spawn.

I am still suprised your tests showed a Ghost King could take on many indies on these settings. I mean he has no spells for buffs (apart from Twist Fate maybe) and no equipment. His standard weapon is 'no strength' so isn't going to kill anything with protection. I have used a Ghost king plenty of times. It was pretty much the only choice for pre patch Jomon if you ever wanted to use your summons. I always found them pretty fragile as they can't deal out any damage apart from a bit of chill (which takes time).
I've found them more fragile on land because they don't like archers. In the water they're virtually impervious (bar hydromancer). You don't win combat by killing things, you win combat by making them run away, and you can damage just about anything. For example, a GK can handle arbitrary numbers of tritons or merfolk. (Once you're surrounded it really doesn't matter how many there are total - they'll break as squads...).
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