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July 19th, 2009, 10:18 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
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Re: Summer Madness, a game of strategic exploration.
Greetings Nations of the Earth and Sky.
Ullukulukas of the deep believes that your frail mammal forms may profit from knowledge of the deeps.
Speak to us in emails to warpweaver at in the yahoo dot com if you wish to negotiate.
We are amenable to all diplomatic overtures.
Wave upon Wave,
Sands ground to sands,
Until the tides take us all,
Ullukulukas.
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July 20th, 2009, 09:17 AM
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Corporal
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Join Date: Jun 2009
Posts: 72
Thanks: 19
Thanked 5 Times in 2 Posts
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Re: Summer Madness, a game of strategic exploration.
Sorry to ask so soon, I was hoping the game would get started sooner, but I will be at a wedding (a friend's) from Thursday to Sunday this week. Depending on how the timing works out, I can probably fit a turn in on Thursday morning before I leave and one on Sunday, but in any event I'd like a delay covering Friday/Saturday for certain, probably to Sunday midnight EDT or so?
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July 21st, 2009, 12:13 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
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Re: Summer Madness, a game of strategic exploration.
The game is afoot.
However, the beginning seems to have caught us by surprise.
We still await orders from T'ien C'hi.
As I mentioned in the beginning post, I wanted to try and get a few turns done as a lump, with us all logged on together. That may not be practical, but I would like to try. Our goal would be to do 5 turns in a row, each taking less than 10 minutes. I would expect, with a bit of organization overhead, we could get this done if we all had one hour free at the same time.
I am in the pacific time zone, but I can be up for an hour practically anytime.
Please respond here with your availability over the next 3 days.
Nation:Viable Time Range (GMT)
Ryleh: 00:00 hours till 24:00 hours
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July 21st, 2009, 12:55 PM
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Private
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Join Date: May 2009
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Re: Summer Madness, a game of strategic exploration.
9:00 to 22:00 GMT.
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July 21st, 2009, 01:16 PM
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Corporal
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Join Date: Jun 2009
Posts: 72
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Re: Summer Madness, a game of strategic exploration.
12:00 to 23:00 (GMT), or so.
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July 21st, 2009, 07:01 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
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Re: Summer Madness, a game of strategic exploration.
General free time: 18:00-01:00 PST (GMT -8), with some flexibility in schedule; I'm busiest Tues/Thurs/Fri.
Converted to GMT that would be... 02:00-09:00 (I think, right?). Hrm, not compatible with you guys yet. Lemme see... my hours of nonoperation/sleep are 01:00-09:00 PST (which would be 09:00-18:00 GMT). I can try to wing a day 18:00-22:00 GMT given some advanced notice so I can schedule all my work and appointments around game time. 
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July 22nd, 2009, 07:55 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
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Re: Summer Madness, a game of strategic exploration.
Unfortunately given our wide time zone dispersion, some particular events and regular weekly periodicity, no hour slot is available to all in the next 72 hours.
We will continue with 24 hour turns.
Please let me know if you need a particular turn delayed.
To reduce my cognitive/note taking overhead and reduce my error rate, please message me immeditaley before you need a delay.
So far, I know to hold off hosting friday's turn until I hear form the wedding party.
Bye for now
Richard
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July 23rd, 2009, 04:33 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
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Re: Summer Madness, a game of strategic exploration.
Hi there good sirs and esteemed Pretenders:
As the MP newbie, what's proper protocol for communication between players, especially those whom we've made contact with? Is it typically via the in-game chat (once per turn, in delayed PBEM-esque fashion) or outside through more real time forum/IM/email means)?
Your friendly, peace-loving, happy group of pacifists and lazy Greeks 
Aaliyah of Arcoscephale
if preferred: procrastinating -at- gmail -dot- com (take that, spambots!)
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July 23rd, 2009, 11:05 PM
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Corporal
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Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
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Re: Summer Madness, a game of strategic exploration.
There seem to be quite a few of us noobs in this game, so while I imagine that PMs through this forum are probably a good place to start, I don't know the answer to that question.
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July 23rd, 2009, 11:21 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
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Re: Summer Madness, a game of strategic exploration.
In my limited experience (two MP games, both still going)
the effective method of communication is through private messages on his forum
the dominions IRC channel is quite a good resource and can be used for negotiation
one can make deals there and learn all sorts of arcana which may help
irc.gamesurge.net #dominions
fell free to ping anthropos there if you want to negotiate
Quote:
Originally Posted by Raiel
There seem to be quite a few of us noobs in this game, so while I imagine that PMs through this forum are probably a good place to start, I don't know the answer to that question.
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