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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old July 10th, 2009, 07:14 AM

Sombre Sombre is offline
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Default Re: Removing restricted nations tag from summons

If it's a unique summon with a random selection from a limited set of uniques, like the tlaloques etc, then you're out of luck I believe. If it's a unique summon with a single target you just overwrite the national spell with your own non national version of it.
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Old July 10th, 2009, 09:16 AM
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hEad hEad is offline
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Default Re: Removing restricted nations tag from summons

Quote:
Originally Posted by Sombre View Post
If it's a unique summon with a single target you just overwrite the national spell with your own non national version of it.
This one.

So essentially, i have to create a totally new spell which summons a say, Monster Boar and not use #copyspell which presumably would still copy the #restricted tag?

If i have to create a new spell to achive this, how many new spell slots are there?
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