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  #1  
Old September 7th, 2009, 11:34 AM
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Originally Posted by Crazy_Dutch View Post
Then I have another wish for winspmbt. Now is there only one crew slot. is't mayby possible to give more crew slots?
There is only one crew slot becasue the game only uses one standard crew. If you open up MOBHack and check what slot "crew" is in for all nations you will find it's slot 249 and that's becasue if the game needs to spit out a crew that's the one and only place it looks for them and there is no reason to change that


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  #2  
Old September 7th, 2009, 12:02 PM
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Default Re: winspmbt 5.0 ghost wish

People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen
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  #3  
Old September 7th, 2009, 12:19 PM

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Default Re: winspmbt 5.0 ghost wish

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Originally Posted by Imp View Post
People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen
Or rather than squad splitting, an ability to reassign squad's soldier to another squad or (especially) crew-served infantry weapon (say a Company MMG section is in a critical status, so you'd be able to "damage" an adjacent squad and add required number of men to this critical weapon. Or atleast allow it in the repair phase of a camapign - would be useful for limited support points campaigns and close to reality, as keeping machineguns in action had usually the utmost priority.)
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Old September 6th, 2009, 05:01 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: winspmbt 5.0 ghost wish

Why? Crews are there anyway just to be shot up or to run away If you want, give'em some secondary weapon in the editor to simulate them usually having some SMGs or carbines at hand, but given the use you can use some fairly generic stuff...
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Old September 7th, 2009, 02:54 PM
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Default Re: winspmbt 5.0 ghost wish

Guys stop dreaming and return to playing the game, making maps and designing scens/camps...NOW!
Oops sorry about my tone, just had a reality flash or something !!
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  #6  
Old September 7th, 2009, 09:27 PM
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Default Re: winspmbt 5.0 ghost wish

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Originally Posted by hoplitis View Post
Guys stop dreaming and return to playing the game, making maps and designing scens/camps...NOW!
Oops sorry about my tone, just had a reality flash or something !!
Right on..

I love this game! it could be better but having alot fun the way it is
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  #7  
Old September 8th, 2009, 04:07 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: winspmbt 5.0 ghost wish

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Originally Posted by hoplitis View Post
Guys stop dreaming and return to playing the game, making maps and designing scens/camps...NOW!
Oops sorry about my tone, just had a reality flash or something !!
Hey, I am away from home and thus away from my map-making studio
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Old September 8th, 2009, 09:15 AM
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Default Re: winspmbt 5.0 ghost wish

Hey dreaming is good! And you never know, every so often someone may think outside the box and actually ask for something that Don and Andy haven't thought of and that might actually be possible.

Here are two things I always dream of :

a way of 'encouraging' the AI to deploy in certain areas (by proximity to victory hexes of specific values I suppose?) . I think this would help make assault and advance battles more challenging as the enemy would be concentrated in certain areas rather than spread across the line of the whole map, and more interesting as you would really have to battle for very specific places. It would especially make battles of small forces on big maps viable (eg SF helo assault on rebel village?)

I also wish that trenches have a low level ammo-resupply function representing small stashes and individual troops running back and forth, so you don't have to fill your map with depots, bunkers and containers. (ATGM teams with an ammo of 4 is rarely enough in a defense against large armour forces, yet a container/dump etc for every other unit is too much micro-management)

Unworkable, I'm sure, but I still want 'em!
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Old September 9th, 2009, 11:43 AM
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Default Re: winspmbt 5.0 ghost wish

Snipers were used as reccon troops? When and where? I am not aware of any army sending first snipers to scout. Only here some people do it.
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  #10  
Old September 9th, 2009, 03:43 PM

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Default Re: winspmbt 5.0 ghost wish

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Snipers were used as reccon troops? When and where? I am not aware of any army sending first snipers to scout. Only here some people do it.
US marine scout snipers by doctrine are probably the best example, or UK snipers. Usually they are used more as FO's or scouts rather than shooting (which of course they can do too).

More to the point snipers or even designated marksmen usually are far better trained to spot and identify enemy personnel or equipment (can't shoot what you can't see). And in past decades 40's-90's the fact they were well equipped with optics compared to other troops should IMO give them some sort "vision" rating (5-10 early on, perhaps more in later decades).
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