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September 7th, 2009, 11:34 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
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Quote:
Originally Posted by Crazy_Dutch
Then I have another wish for winspmbt. Now is there only one crew slot. is't mayby possible to give more crew slots?
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There is only one crew slot becasue the game only uses one standard crew. If you open up MOBHack and check what slot "crew" is in for all nations you will find it's slot 249 and that's becasue if the game needs to spit out a crew that's the one and only place it looks for them and there is no reason to change that
Don
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September 7th, 2009, 12:02 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: winspmbt 5.0 ghost wish
People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen
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September 7th, 2009, 12:19 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: winspmbt 5.0 ghost wish
Quote:
Originally Posted by Imp
People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen
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Or rather than squad splitting, an ability to reassign squad's soldier to another squad or (especially) crew-served infantry weapon (say a Company MMG section is in a critical status, so you'd be able to "damage" an adjacent squad and add required number of men to this critical weapon. Or atleast allow it in the repair phase of a camapign - would be useful for limited support points campaigns and close to reality, as keeping machineguns in action had usually the utmost priority.)
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September 6th, 2009, 05:01 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: winspmbt 5.0 ghost wish
Why? Crews are there anyway just to be shot up or to run away  If you want, give'em some secondary weapon in the editor to simulate them usually having some SMGs or carbines at hand, but given the use you can use some fairly generic stuff...
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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September 7th, 2009, 02:54 PM
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Sergeant
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Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: winspmbt 5.0 ghost wish
Guys stop dreaming and return to playing the game, making maps and designing scens/camps...NOW!
Oops sorry about my tone, just had a reality flash or something !!
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September 7th, 2009, 09:27 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: winspmbt 5.0 ghost wish
Quote:
Originally Posted by hoplitis
Guys stop dreaming and return to playing the game, making maps and designing scens/camps...NOW!
Oops sorry about my tone, just had a reality flash or something !!
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Right on..
I love this game! it could be better but having alot fun the way it is 
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September 8th, 2009, 04:07 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: winspmbt 5.0 ghost wish
Quote:
Originally Posted by hoplitis
Guys stop dreaming and return to playing the game, making maps and designing scens/camps...NOW!
Oops sorry about my tone, just had a reality flash or something !!
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Hey, I am away from home and thus away from my map-making studio 
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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September 8th, 2009, 09:15 AM
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Corporal
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Join Date: Aug 2006
Location: London
Posts: 65
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Re: winspmbt 5.0 ghost wish
Hey dreaming is good! And you never know, every so often someone may think outside the box and actually ask for something that Don and Andy haven't thought of and that might actually be possible.
Here are two things I always dream of :
a way of 'encouraging' the AI to deploy in certain areas (by proximity to victory hexes of specific values I suppose?) . I think this would help make assault and advance battles more challenging as the enemy would be concentrated in certain areas rather than spread across the line of the whole map, and more interesting as you would really have to battle for very specific places. It would especially make battles of small forces on big maps viable (eg SF helo assault on rebel village?)
I also wish that trenches have a low level ammo-resupply function representing small stashes and individual troops running back and forth, so you don't have to fill your map with depots, bunkers and containers. (ATGM teams with an ammo of 4 is rarely enough in a defense against large armour forces, yet a container/dump etc for every other unit is too much micro-management)
Unworkable, I'm sure, but I still want 'em!
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September 9th, 2009, 11:43 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
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Re: winspmbt 5.0 ghost wish
Snipers were used as reccon troops? When and where? I am not aware of any army sending first snipers to scout. Only here some people do it.
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That's it, keep dancing on the minefield!
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September 9th, 2009, 03:43 PM
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Corporal
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Join Date: Jul 2005
Posts: 59
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Re: winspmbt 5.0 ghost wish
Quote:
Originally Posted by Wdll
Snipers were used as reccon troops? When and where? I am not aware of any army sending first snipers to scout. Only here some people do it.
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US marine scout snipers by doctrine are probably the best example, or UK snipers. Usually they are used more as FO's or scouts rather than shooting (which of course they can do too).
More to the point snipers or even designated marksmen usually are far better trained to spot and identify enemy personnel or equipment (can't shoot what you can't see). And in past decades 40's-90's the fact they were well equipped with optics compared to other troops should IMO give them some sort "vision" rating (5-10 early on, perhaps more in later decades).
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