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January 27th, 2001, 04:17 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Up to date beta patch info..
Thanks Richard. This is great to read, and really keeps our interest up.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 27th, 2001, 05:57 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Up to date beta patch info..
cool, always good to read these. I hate to grumble, but i think emergency build should be ballanced by increasing the expense incured, not decreasing its effectiveness. just like with the mine sweepers, I feel like features are being removed from the game.
ah well, cant please 'em all.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 27th, 2001, 06:31 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Up to date beta patch info..
Any word on changing the way population/weapons platforms recieve damage?
i.e. certain weapons can kill population but not weapons platforms, and vice-versa.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 27th, 2001, 09:00 AM
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Private
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Join Date: Jan 2001
Location: Rochester, NY, USA
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Re: Up to date beta patch info..
I hate to ask the obvious question but, when will the 1.20-1.21 patch be released ?
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January 27th, 2001, 04:09 PM
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Corporal
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Join Date: Nov 2000
Location: Idaho, USA
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Re: Up to date beta patch info..
I have 2 issues referencing Richard's post. Item 19 states the removal of Tech 10 for ships since it is empty. I for one use that tech level..I created an entire series of ships for all the races that use Tech level 10. I really don't see a reason to take it out, just provides another option for modders.
The second issue is about a map editor. I know there has been discussion about having one on past Posts. I had been hoping it was to be availabe on this next patch. Any idea if and when this can be expected?
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January 27th, 2001, 04:18 PM
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Corporal
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Join Date: Nov 2000
Location: Ottawa,Ontario
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Re: Up to date beta patch info..
quote: Originally posted by Sabre21:
I have 2 issues referencing Richard's post. Item 19 states the removal of Tech 10 for ships since it is empty. I for one use that tech level..I created an entire series of ships for all the races that use Tech level 10. I really don't see a reason to take it out, just provides another option for modders.
Well if you want that tech level add it back in  As a modder you can easily do that, they might as well remove things that a unmodified Version of the game doesn't use.
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January 27th, 2001, 04:34 PM
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Sergeant
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Join Date: Dec 2000
Posts: 248
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Re: Up to date beta patch info..
Thank you, Aaron.  I think mods will now be much easier to package, install and manage thanks to change #31 listed under v1.20. Can't wait.
__________________
The difference between genius and stupidity is that genius has its limits.
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