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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 16th, 2009, 06:19 AM

chrispedersen chrispedersen is offline
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Default Re: Balance Mod No Generators

Ok, so I have to clean up the descriptions, balance check, and add strabo's new sprites (thanks strabo)!

But I am pretty pleased with the result. Try it out!
I view agartha (especially ma argatha) as pretty weak.

Load in this order:
CBM 1.5
Balance No Gen
BNoGenComp
Balance Argatha

No gen Comp adds some capability to replace the possibility of bloodstones.

Balance argartha strengthes agartha slightly, and thematically.
To whit: Since you are facile with constructs and do not eat, the death scale affects you less. Since you live underground, you are never subjected to extremes of cold - so your preference is heat +1. (Helps with points, and with cold blooded encumbrance)

Your Water oracles are 25 cold res (again helping with cold fatigue) and your fire oracles are 25 fire res .. helping with heat fatigue.
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