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Old July 14th, 2002, 09:18 PM

Phoenix-D Phoenix-D is offline
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Default Re: Honor Harrington Mod Discussion

Zero is correct, the ships are firing drones. And since a drone launcher will fire a 15kt drone just as easily as a 3kt one, I'm having problems getting things right.

Limiting the launchers to ten per ship or five per ship would help somewhat, but that's still 5 missiles fired *per combat turn* per ship. It ends up with so many drones that they not only slow things down drasticlly, they get in each other's way!

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Old July 14th, 2002, 10:21 PM
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Default Re: Honor Harrington Mod Discussion

Ok, well you can also use the mounts for the drone launchers. Same principle. The launcher would launch the same number, but the smaller ships would have a mount that made them take up less space on the ship. You can use mounts for non weapons now. And with the new patch you will be able to specify families that mounts can only be used for, so you could limit the mount to only the launcher comp.

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Old July 14th, 2002, 10:48 PM

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Default Re: Honor Harrington Mod Discussion

Hmm. That has potential.

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Old July 14th, 2002, 11:22 PM
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Default Re: Honor Harrington Mod Discussion

Make it one component per ship,a nd have increasing tech levels make the component larger and larger, with more and more capacity for per-turn launches.

IOW, DroneMissile Launcher I is 20kT, launces one per turn.

Launcher II is 30kT, launces two per turn.

Launcer III is 40 kT, launches 3 per turn.

And so on, maybe up to a Launcher X, which pops out ten each turn, but weighs over 100kT. Back them up with enhanced cargo capacity, and you get low ROF, high-ammo ships.

Just as an idea ...
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Old July 15th, 2002, 12:00 AM

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Default Re: Honor Harrington Mod Discussion

Basiclly combine all the launcher on the ship into one? Also a possibility, though I'm not sure I like that one very much..

I'm not using mounts for weapons, except maybe the missile launchers. The Grasers, for example, currently are:

100cm Graser
150cm Graser
200cm Graser
400cm Graser
600cm Graser (which weighs 300kt and does 1300 damage )

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Old July 15th, 2002, 01:08 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Honor Harrington Mod Discussion

This is an example of the sort of situation where seperate 'supplies' and 'ordnance' would be useful. You could have 'missile magazines' and 'missile launchers' as seperate components. Only the magazines would have ordnance storage. The launchers would just have the ability to fire. You could then play the same 'fire power or staying power' balancing game as you see described in the HH books. But we'd also need a far larger combat map and a vastly greater missile range to account for the differences between missile and energy weapons in the HH universe.
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Old July 15th, 2002, 03:20 AM

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Default Re: Honor Harrington Mod Discussion

Baron, I already have everything you've mentioned.

-No storge in the launcher, so you must have space for the drones you fire.
-Drones can be fired from anywhere in combat, so they greatly outrange the longest seeker or beam weapon
-Missile range can be extended by giving the drones strategic move- allowing missile bombardment from one or two sectors away.

The other big issue right now is how do I stop the player from putting 50000 missiles on a planet then firing them all at the first enemy to come by..

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