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  #1  
Old July 15th, 2002, 12:00 AM

Phoenix-D Phoenix-D is offline
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Default Re: Honor Harrington Mod Discussion

Basiclly combine all the launcher on the ship into one? Also a possibility, though I'm not sure I like that one very much..

I'm not using mounts for weapons, except maybe the missile launchers. The Grasers, for example, currently are:

100cm Graser
150cm Graser
200cm Graser
400cm Graser
600cm Graser (which weighs 300kt and does 1300 damage )

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  #2  
Old July 15th, 2002, 01:08 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Honor Harrington Mod Discussion

This is an example of the sort of situation where seperate 'supplies' and 'ordnance' would be useful. You could have 'missile magazines' and 'missile launchers' as seperate components. Only the magazines would have ordnance storage. The launchers would just have the ability to fire. You could then play the same 'fire power or staying power' balancing game as you see described in the HH books. But we'd also need a far larger combat map and a vastly greater missile range to account for the differences between missile and energy weapons in the HH universe.
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Old July 15th, 2002, 03:20 AM

Phoenix-D Phoenix-D is offline
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Default Re: Honor Harrington Mod Discussion

Baron, I already have everything you've mentioned.

-No storge in the launcher, so you must have space for the drones you fire.
-Drones can be fired from anywhere in combat, so they greatly outrange the longest seeker or beam weapon
-Missile range can be extended by giving the drones strategic move- allowing missile bombardment from one or two sectors away.

The other big issue right now is how do I stop the player from putting 50000 missiles on a planet then firing them all at the first enemy to come by..

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Old July 15th, 2002, 05:39 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Honor Harrington Mod Discussion

So a drone launcher is called a 'missile tube' in your mod, huh? You could add a small missile component that only targets drones and call it 'anti-missiles' or 'point defense missiles' too. But I hope your missile launchers are all only one per turn, with possibly a 'special tech' that allows a large and expensive launcher to do more than that.

How big are the drones in your mod? Have you shrunk them to fighter size or are they still 100+ kt?

The thing about using drones as missiles is that they have no range limit at all, so anywhere on the combat map is 'in range' for missiles. Kinda messes up the strategic maneuvering issue. I hope MM will extend missile range another 10 squares even in SE IV, and of course expand the combat map and all weapons ranges even more in SE V.

The AI problem is another reason that drones as missiles is not such a good idea. I have noticed that ALL drones will be launchd on any planet when it is attacked. Argh...
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Old July 16th, 2002, 01:52 AM

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Default Re: Honor Harrington Mod Discussion

"So a drone launcher is called a 'missile tube' in your mod, huh? You could add a small missile component that only targets drones and call it 'anti-missiles' or 'point defense missiles' too. But I hope your missile launchers are all only one per turn, with possibly a 'special tech' that allows a large and expensive launcher to do more than that."

Counter Missiles actually. Along with PD lasers and (early tech) PD Autocannons.

"How big are the drones in your mod? Have you shrunk them to fighter size or are they still 100+ kt?"

3-15kt. (Keep in mind the ship sizes are 100-8000kt)

"The thing about using drones as missiles is that they have no range limit at all, so anywhere on the combat map is 'in range' for missiles. Kinda messes up the strategic maneuvering issue."

"I hope MM will extend missile range another 10 squares even in SE IV, and of course expand the combat map and all weapons ranges even more in SE V."

Yup. I STILL would have to use drones though. You can't make a standoff missile warhead, it has to come into contact.

"The AI problem is another reason that drones as missiles is not such a good idea. I have noticed that ALL drones will be launchd on any planet when it is attacked. Argh... "

Oh great. It's still the only way though.

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Old July 24th, 2002, 09:48 PM
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Default Re: Honor Harrington Mod Discussion

Grav Lance? Energy Torpedo? ECM that works on seekers?
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Old July 24th, 2002, 10:06 PM

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Default Re: Honor Harrington Mod Discussion

ECM working on seekers is taken care of because I'm not USING seekers.

Grav lance is easy- it kills sidewall generators.

E Torps are.. a pain. SE4 doesn't have a "can't hurt shields" damage type..

Right now I'm waiting on the patch because as SE4 is right now this isn't working.

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