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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old July 17th, 2009, 05:31 AM

Sombre Sombre is offline
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Default Re: Balance Mod No Generators

That would make sense if all provinces with agarthans in were caves and we were talking about a world without powerful fields generated by godlike beings which flow through provinces changing their very nature.

But yeah, perhaps caves should always have netural heat scale. Still wouldn't make much difference to agartha. And I'd prefer to darkness bug was fixed first.
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Old July 18th, 2009, 02:17 AM

chrispedersen chrispedersen is offline
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Default Re: Balance Mod No Generators

Well you could have a site in caves that spawned 1 hp units every turn.. that autocast darkness in combat....
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Old July 20th, 2009, 07:30 AM

Sombre Sombre is offline
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Default Re: Balance Mod No Generators

Quote:
Originally Posted by chrispedersen View Post
Well you could have a site in caves that spawned 1 hp units every turn.. that autocast darkness in combat....
This isn't moddable (afaik) and would be a fairly horrible solution anyway.
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