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August 9th, 2002, 05:03 PM
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Re: Honor Harrington Mod Discussion
SJ, I didn't know this. Does that mean that I can put ECM I AND ECM II on my vessels and that they will stack up?
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August 9th, 2002, 05:28 PM
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Re: Honor Harrington Mod Discussion
Quote:
Originally posted by Growltigga:
SJ, I didn't know this. Does that mean that I can put ECM I AND ECM II on my vessels and that they will stack up?
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No. It is because they belong to the same family number and only have different roman numerical numbers. To make them stacck, you must edit components.txt file.
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August 9th, 2002, 07:22 PM
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Re: Honor Harrington Mod Discussion
"I think the size of the drones aka missiles is going to be the keypoint here. IIRC the 'Fearless' in "On Basilisk Station" had storage for about 120 missiles - for the storage for these to fit on a light cruiser, you obviously need to massivley downsize the size of the drones (and possbily use fighter size components on them)."
Correct.. and remember that there are different sized missiles. That may get me out of this jam actually. I'll make the high-damamging capital missiles pretty big, as well as the warheads, but restrict all the warheads to one per drone so you can't just load up on the more efficient per KT smaller missiles. Combine that with increased missile storage space, increased population size, reduced planetary storage, and BIG troops, and this may just work..
"My next thought is that this could work for laser head missiles, in addtion to the warhead and the engines (I think you would need to design missile specific double/triple speed engines) you could add combat sensors to replicate the effect of penaids, and ECM to reflect the effect of jammers, and if you could stack these compoenents, that would allow you to create the pure jammer missile concept Rafe Cardones nailed the Sirius with."
Already doing it..also pure armor missiles, etc. The only problem is there's no way I can see to control when they're launched.
ECM abilities do stack, and I'm using that to my advantage. The impeller wedge components do a lot of things for the ship- and they give a 65% ECM bonus EACH. But each hull has a -100% to-hit built into it. So you loose the wedge and you're a sitting duck in more ways than one.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 9th, 2002, 09:11 PM
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Re: Honor Harrington Mod Discussion
Quote:
Originally posted by Phoenix-D from Microdrone thread)
HH mod uses it. See that thread for the major issues.
The problems are you can't target the drones manually in tactical (they attack always using their strategy), a lot of drones will actually get in each others way, you can't set a fire rate of below 1 per turn, and they will always outrange any other weapon.
Phoenix-D
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Phoenix,
Why Direct Fire warheads instead of contact ones? Is this something that fits with the HH universe, or a workaround for some problem you came across trying to implement the missle drones.
What do you mean by "the Drones get in each others way"? I can see a hundred drones with direct fire weapons milling about could be a problem, since they dont' stack like fighters. Is that what you mean? I wonder if maybe my first question has the answer for the second. If you change the warheads back to ramming warheads don't you eliminate the problem of them getting in each others way?
Your other three problems stated in your post aren't really problems for the mod I am considering.
The store 50,000 drones and launch them at the first fleet that attacks would be a problem. However, it would actually be a problem for attacker and defender as well, since once launched the drones cannot be recovered a simple single ship probing defenses would clear out any stockpile of drone missles and these two things would cancel each other out and make the defenders less likely to attempt this tactic, don't you think?
Geoschmo
[ August 09, 2002, 20:15: Message edited by: geoschmo ]
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August 9th, 2002, 09:35 PM
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Re: Honor Harrington Mod Discussion
If you want to use them, I uploaded some design name files under the mods section from the honorverse. Just to reiterate, I make no claims on their completeness, but you might be able to use them as a starting place when you are ready. Or, you can just throw them in your game! 
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August 9th, 2002, 09:50 PM
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Re: Honor Harrington Mod Discussion
"Why Direct Fire warheads instead of contact ones? Is this something that fits with the HH universe, or a workaround for some problem you came across trying to implement the missle drones."
Ramming is not affected by ECM; HH universe missiles are very much affected by ECM. So the contact warheads are range-1 single shot. The HH books also have a weapon called the laser-head missile; it's a bomb-driven laser mounted on a missile. Missile flies to within 40k kilometers, denonates the bomb which fires the laser at the target.. it's also supposed to destroy the missile, but I can't make SE4 do that.
"What do you mean by "the Drones get in each others way"? I can see a hundred drones with direct fire weapons milling about could be a problem, since they dont' stack like fighters. Is that what you mean? I wonder if maybe my first question has the answer for the second. If you change the warheads back to ramming warheads don't you eliminate the problem of them getting in each others way?"
No, you don't. The HH universe also has ships firing *obscene* numbers of missiles to saturate the enemy point defense. I've cut that down by at least a factor of 10, but in a major fleet battle there will STILL be hundreds of drones flying around; even before they get to the target they get in each other's way because they can't stack. I suppose I could use fighters for the missiles instead of drones, but then I wouldn't be able to do another component, that is light attack craft.
"Your other three problems stated in your post aren't really problems for the mod I am considering."
Good..
"The store 50,000 drones and launch them at the first fleet that attacks would be a problem. However, it would actually be a problem for attacker and defender as well, since once launched the drones cannot be recovered a simple single ship probing defenses would clear out any stockpile of drone missles and these two things would cancel each other out and make the defenders less likely to attempt this tactic, don't you think?"
Perhaps. We'll have to see I guess..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 9th, 2002, 10:14 PM
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Re: Honor Harrington Mod Discussion
Quote:
Originally posted by Phoenix-D:
Ramming is not affected by ECM; HH universe missiles are very much affected by ECM. So the contact warheads are range-1 single shot.
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Ah, that makes sense then. I am not trying to make missles suceptable to ECM, but I am going to be giving them ECM components themselves to protect them from PDC some, so contact warheads should work fine for me.
Quote:
I suppose I could use fighters for the missiles instead of drones,
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Hmmm, well that doesn't work for me cause then they can be recovered after combat, and I don't want that. I guess I will have to trust that with the contact warheads they don't get too much in each others way on the way to ramming their targets. Too bad drones can't stack though.
Geoschmo
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