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  #1  
Old December 6th, 2002, 10:56 PM
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Default Re: Honor Harrington Mod Discussion

The shield damage factors are supposed to be fixed in the next patch, thankfully.
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Old December 6th, 2002, 11:37 PM

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Default Re: Honor Harrington Mod Discussion

Which is why I said I was waiting for the next patch

The truth of the matter is I got frustrated, and haven't more than fiddled with it since then. Semester break is coming up though, so I'll try to get something done.

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Old December 14th, 2002, 05:56 AM

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Default Re: Honor Harrington Mod Discussion

Put a fork in it, it's done.

I have now exausted my abilities to work with SE4 on this. If anyone else wants to try, you're welcome.

The problem is the disparity in ship sizes. Light Cruisers are 200kt, SDs are 8000kt. This means I have to use mounts, in order to keep the space used for drives and brige, LS, etc fair.

SE4's mount system rounds down. This means with the size reductions I have to use, many components end up being zero KT in size.

Another problem is the SDs behave oddly. I filled them with just my drive system and the normal components, and they had the problems I described earlier in the thread- fire one salvo then refuse to do much of anything. Knocking the size down to BBs, and everything works fine..so I have to conclude these 8000kt behemoths are just too much for SE4 to handle. 17 shield generators, 40 Armor components, 30 APB XIIIs, 5000 shield regeneration from damage, etc etc etc..too much stuff for the engine to track.

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Old December 14th, 2002, 06:38 AM
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Default Re: Honor Harrington Mod Discussion

Phoenix-D, the grit tech mod should be out in beta next week. you should take a look. I shamelessly cribbed laser missiles from HH fiction, but would be happy to replace them with something else, if it treads on this mod.

anyway, the point of my post is this: i have ships from 200-10000KT, and handle both the engines and the armor with mounts. I dont have any 0KT components due to size reduction, and the scale seems to work out OK. I did have to implement dry-dock shipyards to get things built, but I wanted it that way anyhoo. I dont know if I will end up having the problems with things not firing in strageic combat, as you describe. If so, I will work arround it with weapon mounts for larger ships.

I am guessing that you might be running into problems with silly numbers of missiles and drones being launched into combat, and the game not wanting to fire any more. I would love to take a look at what you have got so far, if you upload the mod somewhere.
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Old December 14th, 2002, 07:03 AM

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Default Re: Honor Harrington Mod Discussion

"Phoenix-D, the grit tech mod should be out in beta next week. you should take a look. I shamelessly cribbed laser missiles from HH fiction, but would be happy to replace them with something else, if it treads on this mod."

Which is gleefully treading on someone else's work? No way, no problem.

"anyway, the point of my post is this: i have ships from 200-10000KT, and handle both the engines and the armor with mounts. I dont have any 0KT components due to size reduction, and the scale seems to work out OK."

Anything that would end up being less than 1 kt in size get's round down. My 50kt Life support modules end up as 0kt on DDs, because 1% of 50 is .5, rounds to 0. On light cruisers, which take a 2% scale mount, they are 1kt in size. Any component of 20kt original size or less gets chopped to zero though.

"I am guessing that you might be running into problems with silly numbers of missiles and drones being launched into combat, and the game not wanting to fire any more. I would love to take a look at what you have got so far, if you upload the mod somewhere."

This was with pure beam weaponry, only. There's not a lot -too- the mod; just made the bridge, LS, and CQ bigger, added the two drives I mentioned, and changed the ship sizes.

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Old December 15th, 2002, 09:45 PM
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Default Re: Honor Harrington Mod Discussion

Quote:
Originally posted by Phoenix-D:

Anything that would end up being less than 1 kt in size get's round down. My 50kt Life support modules end up as 0kt on DDs, because 1% of 50 is .5, rounds to 0. On light cruisers, which take a 2% scale mount, they are 1kt in size. Any component of 20kt original size or less gets chopped to zero though.
Question: Why do you want the Crew Quarters and Life Support components to have mounts? I'd think the SE4 standard "x-amount required for this Y sized ship" would suffice.

It sounds like you're taking the components and scalling them down. The mount system in SE4, actually came about during the first Beta period, was designed to take components from the standard size and move up in range/power, not down. We weren't thinking of using mounts to "minatureize" components.

It seems to me a HH MOD could use the "Neutonian" system from the B5 MOD for the engines, a modified mount system for weapons and maybe side-wall generators. The only thing that'd be hard to do is the "fog of war" since SE4 doesn't have any.

I've only just began to read the HH books, actually reading "A Short Victorious War" right now. So I appologize now if these questions are obvious or dumb.
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Old December 15th, 2002, 09:57 PM

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Default Re: Honor Harrington Mod Discussion

"Question: Why do you want the Crew Quarters and Life Support components to have mounts? I'd think the SE4 standard "x-amount required for this Y sized ship" would suffice."

Because the smallest ship is 100kt and the biggest ship is 8000kt. To keep the amount of LS and CQ fair would involve a LOT of clicking.

"It sounds like you're taking the components and scalling them down. The mount system in SE4, actually came about during the first Beta period, was designed to take components from the standard size and move up in range/power, not down. We weren't thinking of using mounts to "minatureize" components."

Which is where this problem comes from. However, using the mounts to scale things up doesn't work. Why would the player even bother? I suppose I could make them ridiclously expensive and use the mount to scale down, then hope I didn't run into the same problem..

"It seems to me a HH MOD could use the "Neutonian" system from the B5 MOD for the engines, a modified mount system for weapons and maybe side-wall generators. The only thing that'd be hard to do is the "fog of war" since SE4 doesn't have any."

See problem about ship sizes. This also ends up running into the 255 MP limit, which drasticlly cuts down on the amount of speed captial ships can have. And I still don't know what the problem with the SDs is.

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