.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2009, 03:23 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: PBEM Ground Rules

I like "max. 1 battery per maneuver company" and "max. 10% for arty"...
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #2  
Old July 21st, 2009, 05:05 AM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: PBEM Ground Rules

Quote:
Originally Posted by Marek_Tucan View Post
I like "max. 1 battery per maneuver company" and "max. 10% for arty"...
Artillery is a big area where ground rules come into play. There is usually some percentage limit in games I play of roughly 10-15%. I've never had a battery limit per company, but 10% does usually limit the number anyhow. That's also a good one.
Reply With Quote
  #3  
Old July 21st, 2009, 11:15 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: PBEM Ground Rules

On arty tend to play the following
Meeting engagements only
No pre bombardement except smoke & SEAD aircraft as the SEAD should have done there job.
For all other engagements happy to let fly as see fit the attacker is normally player one so is softening up if desires.
10% is often quoted by people sometimes 15% if so I take to include all arty including stuff that comes with companies, some people include air in this most dont.
Sometimes say no ammo dumps for meetings as not set up & some people say no CM reloads.

Other things people suggest
Max 1 snipper per inf co
Max 1 size 0 unit per platoon as in AT teams etc.
This is only if company does not come with them.
Only real proviso I have is if helos possible map should be 120 wide minimum as they are fast need space to operate.

I think these are the major things as mass arty makes for a slow game as does lots of size 0 units.

If people set air rather than using XXX feature a bit of common sense, certain theatres say Viietnam you might get a lot of air but 4 airstrikes (8 planes) is a lot to support 2 or 3 companies in my opinion in a meeting.
Reply With Quote
  #4  
Old July 21st, 2009, 11:23 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: PBEM Ground Rules

Just thought airdrops (not air) must be in first half of game & must come from your end of the map, start from your 3 arrows. This is because if no one fires at despite seeing replay may not show them at all so no idea of flight path. Used to be a bigger problem I think for player 2 though not sure if still applies
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.