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  #1  
Old July 22nd, 2009, 12:12 PM

elmokki elmokki is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

This should have all recruitable units apart from the assassin.

By how it seems to turn out in my head, this nation won't have too much standing power compared to many other nations, but has a relatively good magic diversity, decent raiders, and with djinn-summons and dervishes possibly a meaningful niche for a water bless - though I reckon both djinn and dervishes will die horribly from archers before you start using arrow fend and/or storm.

Next up I'll need to make heroes. I reckon Abdul Alhazred, Ali Baba (along with bandits!) and Sinbad atleast.

Alhazred will be an insane heretic S3D2B2 mage.
Ali Baba will be a bandit leader, nothing too special.
Sinbad will just be a sailing commander with bad event prevention.

EDIT: Alchemist is probably capital only. I think mystics will be sacred.
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  #2  
Old July 22nd, 2009, 01:40 PM

Lurker_at_Threshold Lurker_at_Threshold is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

Looks great, I like the new sprites. The alchemists will be a useful tool for site searching/forging and the most likely source for the all important dwarven hammer.

The mystic should probably be sacred given the role that sufi's had in spreading islam in both Asia and Africa, not to mention that they were responsible for founding many a dervish lodge.

As for your physical heroes, are you thinking about giving them the CBM treatment?
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Old July 22nd, 2009, 01:55 PM

elmokki elmokki is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

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Originally Posted by Lurker_at_Threshold View Post
The mystic should probably be sacred given the role that sufi's had in spreading islam in both Asia and Africa, not to mention that they were responsible for founding many a dervish lodge.
Well, I just realized all priests have to be sacred anyway

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As for your physical heroes, are you thinking about giving them the CBM treatment?
What would that be? Highly increased stats?
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Old July 22nd, 2009, 02:12 PM

Lurker_at_Threshold Lurker_at_Threshold is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

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What would that be? Highly increased stats?
Slightly increased stats, a minor magical item or two, and a secondary affliction causing attack. Enough to make them thugable in the same sense as a Sleeper, but hardly a super combatant.
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Old July 22nd, 2009, 02:40 PM

elmokki elmokki is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

Quote:
Originally Posted by Lurker_at_Threshold View Post
Quote:
What would that be? Highly increased stats?
Slightly increased stats, a minor magical item or two, and a secondary affliction causing attack. Enough to make them thugable in the same sense as a Sleeper, but hardly a super combatant.
Sounds fair. Better than having all the cool heroes just work as normal infantry shepherds.

Anyway, I put up all the work so far as a playable nation. Please give feedback on unit stats and prices.

I'll edit the first post too.

EDIT: For the sake of my sanity, the downloadable version will only be up at the first post

Last edited by elmokki; July 22nd, 2009 at 02:50 PM..
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