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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old July 22nd, 2009, 05:16 PM

Sombre Sombre is offline
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Default Re: MA al-Nadim - The thousand and one nights (Now version 0.1!)

I like the look - simple, clean, fits in with dom3.

I'd love to see camel cavalry. I think there are a few ways you could make them very buildable units - they could be camel archers with prec 11, composite bows and mapmove 3 (good precision because the camel can support a more stable mount for archery). They could have animal awe and thus be elephant counters - perhaps the smell drives away other animals. They could provide supplies to your units. They could have some other fun justification based on camel mythology ;] They could also have especially good riders, who pick the camel because of its status in their culture.
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Old July 22nd, 2009, 06:10 PM

elmokki elmokki is offline
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Default Re: MA al-Nadim - The thousand and one nights (Now version 0.1!)

Quote:
Originally Posted by Sombre View Post
I'd love to see camel cavalry. I think there are a few ways you could make them very buildable units - they could be camel archers with prec 11, composite bows and mapmove 3 (good precision because the camel can support a more stable mount for archery). They could have animal awe and thus be elephant counters - perhaps the smell drives away other animals. They could provide supplies to your units. They could have some other fun justification based on camel mythology ;] They could also have especially good riders, who pick the camel because of its status in their culture.
Sounds like a good idea.

Here's a preliminary sprite. As far as I know the camel is a smaller animal than a horse in real life though, so the camel is far too big.
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