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July 28th, 2009, 04:19 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Thanked 27 Times in 21 Posts
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Street Gangs of Mogadishnu -Player Campaign?
Concept
Player commands Somalian street gang and fights PBEM battles against other players(street gangs).
Each players commands a seperate street gang. The goal of each street gang is to dominate the map grid.
Map Grid
Fictional grid of a blasted area of Mogadishnu,Somolia
Containing perhaps 12 maps. The amount of maps could be determined by the amount of players involved.
Starting Gang
Each gang (player) would get set equipment to start,with perhaps the option to chose starting weapons from a list of availible weapons.
I'm thinking 21 man gangs to start with.
Basic Gang Building
To win a battle all you have to do before the end of the game is outscore your opponent. There will be no draws. If a draw occures the player with the most points wins.
Upon winning a battle the map becomes part of your gangs turf.
Any combatants of the enemies that are left,except the HQ unit,
will be added to your gangs forces.
At the end of each round you will also get an allotment of points to obtain more gang members.
Players
The players themselves shall not be beginners, ie someone who never played a PBEM games before and is not familiar with the process.
These will be simplex battles and extended absense will mean forfeiting games.
Players will not need the cd to be involved, but depending on amount of non CD's players, could have to wait for one battle to end before thier battle starts.
__________________________________________________ ___________
Post in the thread if you'd be interested in controlling a street gang.
Further details to be worked out or not based on interest level.
Last edited by Skirmisher; July 28th, 2009 at 04:26 PM..
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July 29th, 2009, 12:30 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Nice variety of squads & the odd technical thrown in could be fun.
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July 29th, 2009, 01:08 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Quote:
Originally Posted by Imp
Nice variety of squads & the odd technical thrown in could be fun.
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What size force would you like to see in regards to number of men per gang?
Yes technicals are oddball, but if used, technical teams count against total manpower.
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July 29th, 2009, 10:05 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Technicals should be rare but Mogadishnu drive by
Your initial feeling sounds fine depends on the map size.
Will email you about its easier once get game setup
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July 29th, 2009, 03:57 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Ok we'll wait and see how many adventurous souls wander into the thread.
Not that I'm expecting alot heh.
If we cant scrap together a few more peeps, we may want to just try a head to head PBEM based on the idea.
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July 29th, 2009, 10:25 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Map Grid
Map Grid will be 16 maps 4X4
HQ for each Gang in the 4 corners of the grid.
_____________________________________________
Only three spots left.
Hurry spots going faster than hotcakes. lol
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July 30th, 2009, 12:04 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Map Size
40 X 40
I'll post a sample map in 2-3 days showing what the terrain will be like.
50 X 50 is also possible, if the players feel that 40 X 40 to small.
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July 30th, 2009, 12:38 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Gang Weapons
http://www.a-human-right.com/1BM59.jpg
OK it looks like Militia has to be the basis of the initial Street Gang composition. The above link shows the primary starting weapon that gang members will be using. Not a bad weapon actually.
Street Gang Timeline
August 2009
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July 30th, 2009, 02:01 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Starting Gang
Each player gets a starting gang of 24 men.
Your HQ unit accounts for 3 men. Leaving 21.
There are three types of squads you can buy to start out.
1) Scouts (limit 1 scout squad to start out) Max Size 5 men.
2) Militiamen (no limit) Max Size 9 men.
3) Light Militia (limit 2 squads to start) Max Size 7 men.
Each player will determine what kind of squad arrangement they want to start out with.
Additional Gang Weapons
Each Gang gets a crate of 20 hand grenades to start.
As each game played in this system will be created from scratch as a scenario, grenade placement is entirely up to the individual. Of course within acceptable carry limits. If no placement is indicated ,grenades will be dispersed evenly.
Special Gang Weapons
These weapons come automatically if buying certain formations.
Each starting scout section is awarded one RPG-7 with HE rockets based on total men in squad. So a full scout section of 5 men would get 5 RPG HE rockets. Less men less rockets.
Each starting light militia squad are awarded UZI SMG's as thier secondary weapons.
Ammo Concerns
I will post starting ammunition for the weapons other than the RPG at some point. There will be limited ammo,especially at the onset.
Finding an ammo container might be a big deal for example.
Last edited by Skirmisher; July 30th, 2009 at 02:18 AM..
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July 30th, 2009, 02:21 AM
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Captain
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Join Date: Oct 2008
Posts: 898
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Thanked 60 Times in 54 Posts
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Re: Street Gangs of Mogadishnu -Player Campaign?
Well since it's all somalia can you have also unmanned armored cars and crews on both sides trying to man them?
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