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  #1  
Old August 2nd, 2009, 06:52 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - recruiting

There's no need to even be discussing this weird nation selection thing. 3rd party rolling of nations is the de-facto standard for this kind of game and has worked quickly and smoothly for them all. Lets not fiddle about.
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  #2  
Old August 2nd, 2009, 10:20 PM
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sansanjuan sansanjuan is offline
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Default Re: Forge of Godhood - recruiting

Magic site freq: 0

Tried a test game with this and found a "wild forest" in the second province I captured. What is the percent chance to find a site with this set at zero? I know the answer is somewhere in a post but the search function in the forum often frustrates me.
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  #3  
Old August 2nd, 2009, 10:23 PM

P3D P3D is offline
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Default Re: Forge of Godhood - recruiting

Also very low site freq makes blood powerful.
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  #4  
Old August 3rd, 2009, 12:11 AM

Frozen Lama Frozen Lama is offline
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Default Re: Forge of Godhood - recruiting

P3d- see VFB's post a little ways back. freq ties into blood hunting, although it still Might be a little more powerful
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  #5  
Old August 3rd, 2009, 01:06 AM
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Default Re: Forge of Godhood - recruiting

Found an ancient KO thread (Dom2 - 2004) . So Farms would have a zero chance for a site witha zero setting but Wasteland wound have 1 1:5-ish chance. Please holler if I'm full of hooey.
-ssj

=== KO thread

http://forum.shrapnelgames.com/showt...site+frequency

Not sure of the exact numbers. I guess it works like this:

Magic: (site freq) + 30
Waste: (site freq) + 20
Swamp: (site freq) + 20
Mountain: (site freq) + 10
Forest: (site freq) + 10
Farm: (site freq) - 20

Only the most beneficial counts.

If site: Check what site. Random.
If site not possible: Reroll.
If site unique and already in the game: Reroll.
If site possible and rare: Reroll once.

Many nature sites are common but restricted to forests etc.

Unique sites are also rare or common. Inkpot end is unique and common. Crown of Darkness is rare.

No blood under water IIRC. Not sure about unholy.
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  #6  
Old August 3rd, 2009, 01:46 AM

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Default Re: Forge of Godhood - recruiting

Sites can still occur anywhere at 0 site setting, they're just quite rare.
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  #7  
Old August 3rd, 2009, 03:36 AM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - recruiting

Yes, the pretender-name method has some flaws, I'll simply find someone (likely Zeldor) to roll nations.

As for sites/blood hunting: As mentioned blood hunting is much harder on 0 sites, and as Micah says what KO posted there does not seem completely accurate (you can get sites on farms at 0 site freq).

I'm going to give a little more time to round up players, but whether or not we get more, nations should definitely get assigned this week.
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  #8  
Old August 4th, 2009, 07:40 AM

Agema Agema is offline
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Default Re: Forge of Godhood - recruiting

I'll give it a go, if there's room left.
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  #9  
Old August 4th, 2009, 07:53 AM
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Hadrian_II Hadrian_II is offline
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Default Re: Forge of Godhood - recruiting

This game sounds interesting, count me in. (when i counted correctly, i should get the last spot )
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Old August 4th, 2009, 11:52 AM

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Default Re: Forge of Godhood - full

Ok, natiomn assignment, rolled randomly:


Frozen_Lama - Machaka
Lingchih - Shinuyama
QM - Abysia
Black Sun Empire - Ashdod
Jarkko - Pangea
LDiCesare - Atlantis
Meglobob - Pythium
Alpine Joe - Eriu
Burnsaber - Bandar Log
Executor - Arcoscephale
Ironhawk - C'tis
Micah - Agartha
TheDemon - R'lyeh
Jurri - Oceania
Heinrich - Vanheim
Calahan - Man
P3D - T'ien Ch'i
ghoul31 - Jotunheim
vfb - Marignon
sansanjuan - Mictlan
Namad - Caelum
Agema - Ermor
Hadrian_II - Ulm
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