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  #1  
Old July 29th, 2009, 10:07 AM

Sombre Sombre is offline
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Default Re: Mod Project - Metaphysics

Ambitious!

I wish you luck. I think a better strategy might be to focus on one part of this, get it realised and seek feedback from that though. Otherwise it's in danger of remaining just a big idea.
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  #2  
Old July 29th, 2009, 10:12 AM

Illuminated One Illuminated One is offline
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Default Re: Mod Project - Metaphysics

Yes, that's pretty much the plan, first research, then other stuff.
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  #3  
Old July 29th, 2009, 11:28 AM

LDiCesare LDiCesare is offline
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Default Re: Mod Project - Metaphysics

Quote:
dedicated researchers
IMO what you want (not recruiting mages for research) implies you can't recruit researchers either.
So these dedicated researchers could be:
- unique units of your nation, you'd start with one of these, immortal, so he wouldn't die even if assassinated. However, you run the risk of him getting seduced by a succubus or something like that.
- summons (level 0). How do you avoid spamming mages to spam these? A limited number per nation can work.

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I thought that this should apply to all non-cap and weak cap-only mages.
Be cautious. As described, this has side effects: You would transform LA Pythium into a blood nation for instance.

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So I'd like to limit the more powerful spells to be cast only in certain provinces.
Why not make these spells very expensive and create magic sites with big reduction for casting?
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  #4  
Old July 29th, 2009, 12:07 PM

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Default Re: Mod Project - Metaphysics

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Originally Posted by LDiCesare View Post
Why not make these spells very expensive and create magic sites with big reduction for casting?
Can't make sites like that.
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  #5  
Old July 29th, 2009, 12:57 PM

LDiCesare LDiCesare is offline
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Default Re: Mod Project - Metaphysics

You mean there's no map/mod command to create new -50% enchantment sites for instance? That's what I ment.
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