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July 30th, 2009, 09:51 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: HINNOM EATS EVERYTHING
I don't know, I think there's actually a pretty decent range of things you can do if you're thinking boosters and gems. Sure you don't have the obvious goto spells some nations have and some nations will be fielding more directly effective mages, but then again you're fielding giant troops with Morrigan support so your mages don't have to be as directly effective. Sure, you're gonna want Kings where you can, but for smaller raiding/skirmish parties a druid or two can be just perfect. They can also take care of support spells for bigger fights leaving the kings free to be SCs or cast the real big spells (darkness, wrathful skies, etc).
A2 - storm power (or gems) & thunderstrike obviously, also they're tough enough to drop mistform then blast orb lightning from among the front line or even lightning resistance and shock wave.
W - with a water bracelet (or W gems) you can drop freezing mist, which is very, very good in combination with undead troops, skellispam, etc. or even just leveraging your much higher hitpoints and regen. Can also drop quickness & quickening which is iffy for your encumb-5 giants, but very, very nice for Morrigans. If you're in the water (which you should be) you can drop shark attack, friendly currents & grip of winter.
D - With a skull staff already mentioned wailing winds & winds of death. Also, terror, shadow blast, disintegrate, and skellispam (which tends to be a good counter to giant-slaying things).
N - healing mists works well with your giants and VBF mentioned fairies. Swarm is a staple spell, and panic stacks well if you're dropping terror with wailing winds along with something having a fear aura....like Morrigans. With a couple bigger boosters you're looking at mass regeneration and relief - both great spells for your giants.
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July 30th, 2009, 12:51 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: HINNOM EATS EVERYTHING
Nah you don't need a lot of equipment to make druids effective.
Just storms and storm power.
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July 30th, 2009, 04:34 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: HINNOM EATS EVERYTHING
Quote:
Originally Posted by Baalz
W - with a water bracelet (or W gems) you can drop freezing mist, which is very, very good in combination with undead troops, skellispam, etc. or even just leveraging your much higher hitpoints and regen. Can also drop quickness & quickening which is iffy for your encumb-5 giants, but very, very nice for Morrigans. If you're in the water (which you should be) you can drop shark attack, friendly currents & grip of winter.
D - With a skull staff already mentioned wailing winds & winds of death. Also, terror, shadow blast, disintegrate, and skellispam (which tends to be a good counter to giant-slaying things).
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W - Frozen Heart is very good for a W1 spell.
D - Skelly spam from a D2 mage isn't really worth doing--too much fatigue--especially if you need to blow 7 D gems on a skull staff for it. You'd get a better skelly density out of a regular old skull talisman on an indy commander.
Note: I don't mean that casting "Raise Skeletons" once or twice might not be worth doing, but in my book it's not "spam" unless you're actually able to spam it... 30+ skeletons every turn is skelly spam, 5 skeletons every 8-9 turns is not, and 5 every 8 is what you get from a Fomorian Druid w/ skull staff.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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