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August 1st, 2009, 11:46 AM
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BANNED USER
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Join Date: Jan 2006
Posts: 147
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Thanked 4 Times in 4 Posts
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Re: Looking for an opponent
500 points won't buy a modern MBT. So you will most surely be using infantry. Those won't be very modern infantry, either. As far as playing capture the flag, the not so Intelligent AI (AAI? Artificial Almost Intelligence) and other issues, the BEST way around them is PBEM. That will put the I back into AI ( mostly, I have played a few opponents, who will remain nameless, that just never seemed to get up to speed). It also solves the capture the flag issue as well as the merry-go-round battle. You just agree ahead of time on your objectives, turn the little flaggy things off and have at it.
I got involved with an interesting offshoot a few years back. Greybeard (at the blitz) would pick each players units and assign them objectives as a 3rd party. GB, being a sneaky old _______, would not always assign the same objectives In one game I played my opponents objectives were a bridge over a river. Mine were the hills and town that river went thru. SO it was possible for BOTH of us to "win". In another one, I had to hold a crossroads for a certain number of turns (12? 16? I forget) and my opponent had to exit units off the map, with him getting points for each unit. I lost that one.
So my free advice ( A true value, being worth EXACTLY what you paid for it) is to locate an opponent that is willing to help you experiment.
The game is really great when played against another Human. Best UGOIGO system out there.
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August 1st, 2009, 01:05 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Looking for an opponent
For what you want you dont have to go much bigger I am only guessing as not played that small but increasing the width by 5 or 10 would do it. A bit longer to contact but jockeying for position is a key part of any engagement. Of course you could just limit visibility to 4 or so. That should get you a straight fire fight with limited manuevering.
If you look at the battle you originaly suggested 20x20 = 400 hexes so 20 units a side means 10% of them could contain a unit.
50x50 = 2500 hexes you would need 125 units a side for the same coverage.
80x80 = 6400 hexes so you would need 320 a side.
Had to get the calculator out for this one if played on a max size map for your unit density you would need 1600 units a side
Manuevering to find a weak spot is in my view a key part of the game as you rarely have enough forces for adequate cover of the whole battlefield. If your probe meets stiff resistance you need to be able to switch to plan B though time is the other key factor.
On the flags place them on sensible locations in your path like hills crossroads villages not in some field. Do not use shotgun place in 3-5 groups possibly more on a big map. A force normally has several objectives the main one can have the most flags others are secondary.
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August 1st, 2009, 05:25 PM
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Corporal
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Join Date: Jun 2009
Location: California!
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Re: Looking for an opponent
With 500 points you can make it modern infantry. Doesn't have to be the best units, just units that are still in use today.
As for flag placement, thank you Imp, great suggestion! I will place flags on the map at key points, having 5 locations, one closer to the side A, the other to side B, and 3 in critical neutral areas. It will be a classic infantry battle.
So to sum it up:
500 point ORBAT
60x60 map
No off-map units
No air
As for visibility will be randonly generated between 40 and 60. Map will be randomly generated.
Also, should I limit the number of turns? Is there any other advice you guys are willing to give me?
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August 1st, 2009, 07:13 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Looking for an opponent
Limiting turns is more a big map or assault thing to force a hurry up. As C of Red said can have own rules so if a raid need to do quick before reinforcements turn up from nearby etc.
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August 1st, 2009, 09:16 PM
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Corporal
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Join Date: Jun 2009
Location: California!
Posts: 70
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Re: Looking for an opponent
How much time is a turn? Realistically the limit on it should be 14 hours, (dusk-dawn). Alternatively, we can do 4 hours, and RP it as time before the air force arrives.
The first RP scenario I came up with, since I wanted it to be kind of like chess, (except you don't get to pick your ORBAT in chess) was that something valuable was found in the center of the map, but air force was needed to move it, so first one to take it and hold wins. Hence the small map size and small ORBAT's, that only a few units and the locals knew.
Anymore advice? No one is still willing to take me up on it....
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August 1st, 2009, 09:46 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: Looking for an opponent
Quote:
Originally Posted by Snipey
No one is still willing to take me up on it....
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I'll fight you,
I've been looking forward to playing, but my current PBEM's arent working out.
So while I wait for those go ahead and send me a game to your specs.
Just refresh in the email any important rules you have.
PBEM slots 10 and 45 in use.
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August 1st, 2009, 09:58 PM
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Corporal
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Join Date: Jun 2009
Location: California!
Posts: 70
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Looking for an opponent
Quote:
Originally Posted by Skirmisher
Quote:
Originally Posted by Snipey
No one is still willing to take me up on it....
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I'll fight you,
I've been looking forward to playing, but my current PBEM's arent working out.
So while I wait for those go ahead and send me a game to your specs.
Just refresh in the email any important rules you have.
PBEM slots 10 and 45 in use.
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Excellent  And I like what you're doing with the Somalia Gangs thing, I ran something similarish. I got to go to dinner with my friends now, but I will return in a few hours. Maybe if you like how I play here, you'll let me run a gang. (In Scarface Accent: "I always wanted to sell crack to the Somalis, make them an offer they cannot refuse!")
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August 1st, 2009, 11:17 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Looking for an opponent
Quote:
Originally Posted by Skirmisher
Quote:
Originally Posted by Snipey
No one is still willing to take me up on it....
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I'll fight you,
I've been looking forward to playing, but my current PBEM's arent working out.
So while I wait for those go ahead and send me a game to your specs.
Just refresh in the email any important rules you have.
PBEM slots 10 and 45 in use.
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There you go Skirmisher! put him through boot camp 
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