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				July 30th, 2009, 05:57 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
						Posts: 2,968
					 Thanks: 24 
		
			
				Thanked 221 Times in 46 Posts
			
		
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				 Re: Forge of Godhood - recruiting 
 Once we have all the players, I'll give the list to a third party to randomly roll nations, then they will post who will be who in the thread. |  
	
		
			| The Following User Says Thank You to quantum_mechani For This Useful Post: |  |  |  
	
		
	
	
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				July 30th, 2009, 06:04 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
						Posts: 1,539
					 Thanks: 226 
		
			
				Thanked 296 Times in 136 Posts
			
		
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				 Re: Forge of Godhood - recruiting 
 I can use my magic hat to pull the nations if you need a volunteer QM. |  
	
		
	
	
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				July 31st, 2009, 02:35 AM
			
			
			
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 Private |  | 
					Join Date: Jan 2004 
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				 Re: Forge of Godhood - recruiting 
 Please count me in as well. |  
	
		
	
	
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				July 31st, 2009, 03:59 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
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				Thanked 221 Times in 46 Posts
			
		
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				 Re: Forge of Godhood - recruiting 
 
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					Originally Posted by Calahan  I can use my magic hat to pull the nations if you need a volunteer QM. |  Thanks, that would be nice. Of course, joining up would be even better.    
We are up to 16, still need 9 more, tell your friends! |  
	
		
	
	
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				July 31st, 2009, 04:37 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
						Posts: 1,539
					 Thanks: 226 
		
			
				Thanked 296 Times in 136 Posts
			
		
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				 Re: Forge of Godhood - recruiting 
 
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					Originally Posted by quantum_mechani  
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					Originally Posted by Calahan  I can use my magic hat to pull the nations if you need a volunteer QM. |  Thanks, that would be nice. Of course, joining up would be even better.   |  I am very tempted to sign up, as I'm getting to be a big fan of non-standard games and random nations. As the former helps throw all the many (excellent) guides available in the bin, thereby forcing players to think for themselves. And the latter stops players perfecting strategies by picking their same pet nation every game. Plus there are more than just a few quality players signed-up so far who I'd welcome the chance of playing against. 
 
Aaarrghhh, go on then sign me up. Typing the above just made me convince myself that this is too good a game to miss out on. Meaning of course that I'll have to pass the magical sorting hat duties onto someone else. 
 
Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM  
			
			
			
			
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				July 31st, 2009, 05:51 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
						Posts: 2,968
					 Thanks: 24 
		
			
				Thanked 221 Times in 46 Posts
			
		
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				 Re: Forge of Godhood - recruiting 
 
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					Originally Posted by Calahan  
Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM   |  No problem, several other players already on the list have similar caveats. |  
	
		
	
	
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				July 31st, 2009, 10:24 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jan 2009 Location: Reno, NV 
						Posts: 353
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				 Re: Forge of Godhood - recruiting 
 I'd give it a try too. |  
	
		
	
	
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				August 1st, 2009, 08:36 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jul 2009 
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				 Re: Forge of Godhood - recruiting 
 I'll join |  
	
		
	
	
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				August 1st, 2009, 09:04 PM
			
			
			
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 General |  | 
					Join Date: Mar 2007 Location: Japan 
						Posts: 3,691
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				Thanked 397 Times in 200 Posts
			
		
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				 Re: Forge of Godhood - recruiting 
 Looks like you've still got an opening, and I've managed to get Dom3 running here, so I'll give it a go!  Please sign me up.   I'll probably need a 48-hour pause (or a single turn subbed) in a few weeks though. 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				August 1st, 2009, 09:57 PM
			
			
			
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 Captain |  | 
					Join Date: Dec 2007 Location: Minnesota, USA 
						Posts: 887
					 Thanks: 144 
		
			
				Thanked 40 Times in 36 Posts
			
		
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				 Re: Forge of Godhood - recruiting 
 I'll give it a wing.  So 8 is the max bless magic level in a single scool but your dominion can be 10?-ssj
 
				__________________"I think, therefore I am" - René Descartes
 
 "I yam what I yam" - Popeye
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