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				August 5th, 2009, 06:21 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		My money's on Ermor, Vanheim or Ashdod. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 10:50 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		i doubt who is which nation will really have any impact on who wins.... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 01:21 PM
			
			
			
		  
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		I think R'lyeh should crush either Oceania or Atlantis in the water, with these map settings.  (All right, I admit I think R'lyeh should crush Oceania/Atlantis with any map settings.) 
 
Pythium should do okay with its Hydras and extra gem income, and I don't know if Arco and Bandar can get many elephants out, but if they do then Very Difficult research makes it difficult for most nations to counter them without a size 6 god. 
		
	
		
		
		
		
		
		
			
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				August 5th, 2009, 01:39 PM
			
			
			
		  
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		Put a high death magic ghost in fron tof the elephants, with awe +2 and fear > +6 the big beasts will run away and trample their friends like there's no tomorrow. 
I don't think we'll see many ghost king pretenders though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 01:40 PM
			
			
			
		  
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		Ashdod and Jot will benefit the most under the weakened bless settings.  So they'll be really strong contenders on land.  Ryleh is my bet for the water and perhaps a strong land / game contender later on.  Be interesting to see what QM does with his Aby 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 01:45 PM
			
			
			
		  
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 02:41 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		I'd note that the map has a closed lake, one of the three water nations will start there. 
Would there be fixed starting positions? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 03:45 PM
			
			
			
		  
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Executor
					 
				 
				Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon. 
			
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 You can't have great diplo if the victory is based on capitals (which it is) and there is backstabbing allowed.
 
Speaking of victory tho - I would like to move for a VP limit of 9, not 12.  12 is insane that would mean you would control half the map.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 03:55 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Ironhawk
					 
				 
				 
Speaking of victory tho - I would like to move for a VP limit of 9, not 12.  12 is insane that would mean you would control half the map. 
			
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 The victory condition is really just a fail safe, I expect a concession long before that.
 
And no, starts will be a random. I will restart in the unlikely event two capitals start next to each other though.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 04:00 PM
			
			
			
		  
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				Re: Forge of Godhood - full
			 
             
			
		
		
		
		Please lower the victory condition.  As Artifacts has painfully taught us - not everyone is reasonable. 
 
I move for 9 VPs. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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