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August 11th, 2009, 03:18 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
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Re: Newbie Vicious Circle
I would vote for a no binding diplomacy
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August 11th, 2009, 03:19 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbie Vicious Circle
I will set up the game in just a couple of hours when a few more check in and we will get it going as fast as possible.
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August 11th, 2009, 05:32 PM
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Private
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Join Date: Aug 2008
Posts: 15
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Newbie Vicious Circle
Count me in.
As this is a newbie game, I think we should keep every option available - we should be able to learn how to horde, how to use Arcane Nexus, etc. So, I vote against the "no hoarding mod"
Diplomacy should be no binding - if you want to show everybody how much you honor your agreements, then feel free to post your alliances on the forum. However, I believe it should be like real life - sometimes you want everybody to know who your allies are... sometimes you don't.
I also belive we should play with the default settings - I may be wrong, but I think most games are played with just small variations of the default settings (CB mod being the exception); so, it's better to learn how to play well with the default settings, before play with such a drastic change as the 100 multiplier. Keep it default.
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August 11th, 2009, 07:47 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Newbie Vicious Circle
Quote:
Originally Posted by GrudgeBringer
Yeah Frozen Llama, that I guess can happen but I would rather have a chance at some clams too rather than just the fist guy to Const 8 get them and roll over evryone.
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well, someone getting a single clam isn't too amazing. remember const 8 means you get only 1 of them.
but its your guy's game, so go for it lol.
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August 11th, 2009, 07:52 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbie Vicious Circle
ahhhhhhhh, LOL...
Guess they would only get one
seems like most want to try and get there hands on everything they can and being a Noob game I think learning about them good and bad is a good thing.
Thanks for the info though...
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August 11th, 2009, 08:28 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Newbie Vicious Circle
Two things - 1) money, resource, supply multiple at 100 is the default setting for the game, so I am not sure why you guys are talking as though that is abnormally large. Anything above or below 100 would be abnormal. 2) I don't care one way or another since I'm not playing, but in the next version of CBM QM is likely to make all gem generating items artifacts, which would be the same as the no hoarding mod. You can play with clams if you want, but I thought it might be good to know that at some point they will become non-standard.
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August 11th, 2009, 08:52 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Newbie Vicious Circle
I'm gonna put in my 2 cents here and second Lama's suggestion about the hording items. They add nearly nothing of worth to the game and have considerable drawbacks. Contrary to Mule's comment about "learning to horde" there really isn't any complexity, skill, or difficult choices involved in hording, especially for clams.
Additionally, while I don't speak for the vets as a group, I have heard a lot of people mention that they never intend to join another game where the horde items are non-unique, so if this game is meant as a training exercise for new players I think they might be better served learning how the game goes without the horde items, since it's the wave of the future. =)
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August 11th, 2009, 09:31 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbie Vicious Circle
OOOOOOOOOk check the new post Visious Circle 2 and sign up
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