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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
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Old August 12th, 2009, 03:19 PM
Squirrelloid Squirrelloid is offline
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Default Re: Experimental Game - Outofthelab

So, i did some checking with test games. 3 starting provinces with the 75% gold setting can generate a starting income discrepancy of over 100 gold trivially between two powers based solely on the quality of the bonus provinces. This doesn't strike me as a good way to test anything, unless starts are going to be forced to be equal somehow (and then equal at what level?)

Also, why is Kailasa at +25% upkeep for research. IIRC, Kailasa has a bunch of sacred mages which let them research reasonably cheaply otherwise - shouldn't that reflect itself here with a -25% upkeep bonus rather than a +25% penalty? (Also, the scaling of upkeep over time strikes me as rather bizarre. For a good research nation, that last 500gp jump for an additional 80RP/turn nets out to 50 gold *upkeep* per 8RP researcher equivalent, which is insane even without sacred mages. 8RPs cost somewhere around 250 gold up front, which is in the ballpark of a 25 gold upkeep cost iirc, ie, about half as expensive, 1/4 as expensive for nations whose mages are sacred).

With the game settings the way they are (75% gold), and research hugely overcosted in upkeep, the game is effectively forcing everyone to take a pretender with great scales just to be able to actually play the game. This is rather lame. If settings and mod remain as advertised I'm no longer interested in playing.

Last edited by Squirrelloid; August 12th, 2009 at 03:42 PM..
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