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  #1  
Old August 13th, 2009, 12:12 PM

Ironhawk Ironhawk is offline
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Default Re: Experimental Game - Outofthelab

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Originally Posted by Squirrelloid View Post
Ok, lets talk about the things that do get skewed by how things are currently set up...
Why do people even write posts this long? Does anyone actually read more than the first paragraph or two?
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  #2  
Old August 13th, 2009, 12:40 PM
Squirrelloid Squirrelloid is offline
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Default Re: Experimental Game - Outofthelab

Quote:
Originally Posted by Ironhawk View Post
Quote:
Originally Posted by Squirrelloid View Post
Ok, lets talk about the things that do get skewed by how things are currently set up...
Why do people even write posts this long? Does anyone actually read more than the first paragraph or two?
I read posts that long. Not everything can be reduced to a sound bite and be intelligible.

Why bother making such a comment? If your ADD is so bad, go find something else to occupy your time.
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  #3  
Old August 13th, 2009, 12:43 PM

rdonj rdonj is offline
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Default Re: Experimental Game - Outofthelab

I read it. But then I read everything.
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  #4  
Old August 14th, 2009, 12:57 PM

Ironhawk Ironhawk is offline
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Default Re: Experimental Game - Outofthelab

Quote:
Originally Posted by Squirrelloid View Post
Why bother making such a comment? If your ADD is so bad, go find something else to occupy your time.
I made the comment because its legitimate - of course not everything can be reduced to a sound clip. But this is just a game... and if you have to write like a two page essay to get your point across on it then it would seem that you are being too obsessive. Surely if you put your mind to it you could get across the same point without all the bulk.
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Old August 14th, 2009, 01:01 PM
Squirrelloid Squirrelloid is offline
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Default Re: Experimental Game - Outofthelab

Quote:
Originally Posted by Ironhawk View Post
Quote:
Originally Posted by Squirrelloid View Post
Why bother making such a comment? If your ADD is so bad, go find something else to occupy your time.
I made the comment because its legitimate - of course not everything can be reduced to a sound clip. But this is just a game... and if you have to write like a two page essay to get your point across on it then it would seem that you are being too obsessive. Surely if you put your mind to it you could get across the same point without all the bulk.
I had 6 points. It helps declutter the thread to make a single post rather than 6 separate posts, especially when they are all broadly on the same topic. I even numbered them for ease of reading.

Anyway, this is distracting from the thread, and definitely off topic.

Last edited by Squirrelloid; August 14th, 2009 at 01:13 PM..
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  #6  
Old August 14th, 2009, 10:17 PM

Illuminated One Illuminated One is offline
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Default Re: Experimental Game - Outofthelab

It's my intention to boost capabilities early and reduce them late. And I think you are giving one answer yourself - just making spamming mages not necessary isn't enough to stop it. Ideally imo every unit, mage or soldier, should be recruited for a particular reason, not just for a very generic and obvious reason (mage=research=good in any case). For that to work there must be a cost associated with recruiting and gold shouldn't be aplenty.

There are some problems I need to tackle still (forges and rituals as you say for example) but this won't happen in the course of this game.

Now, to the nations. I think what matters is concerning balance, where did the nation stand in vanilla and where does it stand now.
The point about the differences between sacred and nonsacred research as a hidden boost is very important, thanks for working that out.
There's one thing, though. In vanilla cheap research=powerful research in the long run, while in this mod it's two-dimensional. If I were to copy consistently along the lines of Kailasa was cheap and good some nations would just reap it all and others be f*****.
And of course it gets a bit chaotic when weighting costs against the benefit of having higher research.
I would see this as problematic if a nation would get both hidden and obviously boosted/penalized, but except Arco I don't see any.
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