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August 13th, 2009, 12:12 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Experimental Game - Outofthelab
Quote:
Originally Posted by Squirrelloid
Ok, lets talk about the things that do get skewed by how things are currently set up...
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Why do people even write posts this long? Does anyone actually read more than the first paragraph or two?
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August 13th, 2009, 12:40 PM
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Major General
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Join Date: Jun 2009
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Re: Experimental Game - Outofthelab
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Squirrelloid
Ok, lets talk about the things that do get skewed by how things are currently set up...
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Why do people even write posts this long? Does anyone actually read more than the first paragraph or two?
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I read posts that long. Not everything can be reduced to a sound bite and be intelligible.
Why bother making such a comment? If your ADD is so bad, go find something else to occupy your time.
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August 13th, 2009, 12:43 PM
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General
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Join Date: Oct 2007
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Re: Experimental Game - Outofthelab
I read it. But then I read everything.
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August 14th, 2009, 12:57 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Experimental Game - Outofthelab
Quote:
Originally Posted by Squirrelloid
Why bother making such a comment? If your ADD is so bad, go find something else to occupy your time.
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I made the comment because its legitimate - of course not everything can be reduced to a sound clip. But this is just a game... and if you have to write like a two page essay to get your point across on it then it would seem that you are being too obsessive. Surely if you put your mind to it you could get across the same point without all the bulk.
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August 14th, 2009, 01:01 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Experimental Game - Outofthelab
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Squirrelloid
Why bother making such a comment? If your ADD is so bad, go find something else to occupy your time.
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I made the comment because its legitimate - of course not everything can be reduced to a sound clip. But this is just a game... and if you have to write like a two page essay to get your point across on it then it would seem that you are being too obsessive. Surely if you put your mind to it you could get across the same point without all the bulk.
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I had 6 points. It helps declutter the thread to make a single post rather than 6 separate posts, especially when they are all broadly on the same topic. I even numbered them for ease of reading.
Anyway, this is distracting from the thread, and definitely off topic.
Last edited by Squirrelloid; August 14th, 2009 at 01:13 PM..
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August 14th, 2009, 10:17 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Re: Experimental Game - Outofthelab
It's my intention to boost capabilities early and reduce them late. And I think you are giving one answer yourself - just making spamming mages not necessary isn't enough to stop it. Ideally imo every unit, mage or soldier, should be recruited for a particular reason, not just for a very generic and obvious reason (mage=research=good in any case). For that to work there must be a cost associated with recruiting and gold shouldn't be aplenty.
There are some problems I need to tackle still (forges and rituals as you say for example) but this won't happen in the course of this game.
Now, to the nations. I think what matters is concerning balance, where did the nation stand in vanilla and where does it stand now.
The point about the differences between sacred and nonsacred research as a hidden boost is very important, thanks for working that out.
There's one thing, though. In vanilla cheap research=powerful research in the long run, while in this mod it's two-dimensional. If I were to copy consistently along the lines of Kailasa was cheap and good some nations would just reap it all and others be f*****.
And of course it gets a bit chaotic when weighting costs against the benefit of having higher research.
I would see this as problematic if a nation would get both hidden and obviously boosted/penalized, but except Arco I don't see any.
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