|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				August 13th, 2009, 01:37 PM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: Apr 2004 Location: France 
						Posts: 820
					 Thanks: 4 
		
			
				Thanked 33 Times in 24 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 
	Quote: 
	
		| 
					Originally Posted by Calahan   Lose and it's game over with no chance of a comeback. |  So what? I'm playing Atlantis. Do you really believe I stand a tenth of a hundredth of a chance fo winning with that? 
And then in order to lose I'd have to be taken over by another nation that can go underwater. There are times when the gamble doesn't seem that bad. |  
	
		
	
	
	| 
			
			 
			
				August 13th, 2009, 01:38 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jul 2008 
						Posts: 540
					 Thanks: 10 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 those 5players probably took chasis with built in awe like lord of the sky or something else that has it.... |  
	
		
	
	
	| 
			
			 
			
				August 13th, 2009, 02:50 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 Muahahahah! MINE! MERCENARIES ARE MINE I TELLZ YA!!!!
 IronHawk, is that a rainbow pretender since your research is darn big compared to mine?
 
 One nation seems to have a sleeping pretender?
 |  
	
		
	
	
	| 
			
			 
			
				August 13th, 2009, 03:05 PM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: Apr 2004 Location: France 
						Posts: 820
					 Thanks: 4 
		
			
				Thanked 33 Times in 24 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 And anyway, those pretenders who durst not attack independant provinces on first turn are jsut cowards unworthy of ruling the world. They aren't confident in their own strength.  |  
	
		
	
	
	| 
			
			 
			
				August 13th, 2009, 03:40 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jul 2008 
						Posts: 540
					 Thanks: 10 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 my testing indicates that taking a province on turn1 has no benefit at all.
 literally.  that is why I did not want to attack.
 |  
	
		
	
	
	| 
			
			 
			
				August 14th, 2009, 05:30 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Aug 2007 Location: UK 
						Posts: 792
					 Thanks: 28 
		
			
				Thanked 45 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more. |  
	
		
	
	
	| 
			
			 
			
				August 14th, 2009, 06:16 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
						Posts: 1,539
					 Thanks: 226 
		
			
				Thanked 296 Times in 136 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 I might need a few hours delay for NEXT turn (turn 3). A small family problem has just occured this morning which results in me not being at home again until roughly 15:00 llamaserver time tomorrow.  
If the current turn hosts close to its deadline of today at 18:25 llamaserver time, then I should be fine for getting the next turn in. But there are only 3 turns currently outstanding, so if the game hosts well before the deadline, I am likely to stale next turn unless a few hours are added to the clock.
 
Apologies everyone for possibly needing a slight delay so early, but as we all know, not much can be done about unexpected RL problems    
So if someone could watch the clock for me I'd be very grateful   |  
	
		
	
	
	| 
			
			 
			
				August 14th, 2009, 12:55 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2007 Location: Japan 
						Posts: 3,691
					 Thanks: 269 
		
			
				Thanked 397 Times in 200 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 
	Quote: 
	
		| 
					Originally Posted by Agema  Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more. |  IIRC I looked at this recently, and contrary to what the manual would have you believe, home provinces generate two temple checks.  The pretender also increases dominion by 1 automatically in the province he is in.  Some nations also start with a priest, who could have been given orders to preach.  So the maximum is +9, maybe?
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
	| 
			
			 
			
				August 14th, 2009, 02:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Dec 2006 
						Posts: 1,226
					 Thanks: 12 
		
			
				Thanked 86 Times in 48 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 Maximum dom production: Pretender - 3 Home prov - 2 Temple - 1 Prophet - 1 VP - 1 Preach - 1
 Probably also some events that can help.
 |  
	
		
	
	
	| 
			
			 
			
				August 14th, 2009, 05:38 PM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Jul 2009 
						Posts: 601
					 Thanks: 3 
		
			
				Thanked 14 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Godhood - started 
 I'm having a problem. When I try to play my turn, everything disappears except for the map. Anyone know how to fix this? |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |