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  #1  
Old January 22nd, 2010, 12:26 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Hosting has been postponed 24 hours.
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  #2  
Old January 24th, 2010, 09:18 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Again I got lucky while assassinating a specter. Was he set to retreat?
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  #3  
Old January 24th, 2010, 03:20 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

No, he was set to cast spells. According to the log it looks like the vampires failed a morale check. If they could have only done 4 hp more damage to your vampire lord they could have killed him.

With one fort lost this turn and another two ready to be stormed, this is turning into a rout...
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  #4  
Old January 27th, 2010, 09:10 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

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No, he was set to cast spells. According to the log it looks like the vampires failed a morale check. If they could have only done 4 hp more damage to your vampire lord they could have killed him.
Ouch, how unlikely was that.

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With one fort lost this turn and another two ready to be stormed, this is turning into a rout...
How cool is that Dark Citadel, I've never before stormed one. It would be even better with auto darkness.
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  #5  
Old January 30th, 2010, 08:27 AM

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Default Re: Momentum 2 - Running

PsiSoldier, how should I interpret your attack?
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  #6  
Old February 4th, 2010, 11:16 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Momentum 2 - Running

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PsiSoldier, how should I interpret your attack?
Eh I hired a Merc commander hoping that she would have Magic Paths I needed but all she had was lousy Nature that I already have plenty of. So better to suicide her and get something out of the money I spent on hiring her.

If I "Attacked" you, you would know...
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  #7  
Old February 5th, 2010, 09:22 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

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Originally Posted by Psycho View Post
PsiSoldier, how should I interpret your attack?
Eh I hired a Merc commander hoping that she would have Magic Paths I needed but all she had was lousy Nature that I already have plenty of. So better to suicide her and get something out of the money I spent on hiring her.

If I "Attacked" you, you would know...
I figured it was a mistake or some such, just wanted to be sure.
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  #8  
Old February 4th, 2010, 09:06 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

I'll need some more time for this turn; hosting postponed by 4 hours.
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  #9  
Old February 8th, 2010, 05:09 AM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Ha! A small victory: that annoying bane lord with boots of the planes is dead.

Surprisingly, considering your disease demon caused my golem to cast returning before he could extract the forces in that fort, the battle in 81 wasn't a complete disaster.

With how badly things have been going for me I'll consider this turn a success.
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  #10  
Old February 8th, 2010, 02:19 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Good to hear from you again.

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Ha! A small victory: that annoying bane lord with boots of the planes is dead.
I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.

Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.

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Surprisingly, considering your disease demon caused my golem to cast returning before he could extract the forces in that fort, the battle in 81 wasn't a complete disaster.
That was the idea - hoping that one of those assassins would make him return without the army. But then the first paralyze went through and my vamp queen was paralyzed for 30 turns. Not enough time to slaughter all the defenders.
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