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June 20th, 2002, 02:10 AM
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Lieutenant Colonel
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Join Date: Dec 2001
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Re: Population and combat
Well, WP mounts (firepower and ranges) have been changed in GOLD. It almost makes you want to add a planetary napalm.
In the real world, bombardment with low tech nukes and asteroids would easily kill the ecosystem and it's "top of the food chain" inhabitants.
To bad the kill is not exponential. The fewer there are, the harder to hit.
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June 20th, 2002, 05:12 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Population and combat
Quote:
Originally posted by Wardad:
Well, WP mounts (firepower and ranges) have been changed in GOLD. It almost makes you want to add a planetary napalm.
In the real world, bombardment with low tech nukes and asteroids would easily kill the ecosystem and it's "top of the food chain" inhabitants.
To bad the kill is not exponential. The fewer there are, the harder to hit.
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Yes, we've requested this in the past. It makes perfect sense that the ratio would go up as the population goes down. Apparently it's too complex to do with this Version of SE.
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June 20th, 2002, 11:44 AM
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Colonel
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Re: Population and combat
In some mods (B5)they got an elegant solution : all facilities generate heavy shielding, and bombs are shield skipping !
I don't know if it's phased or not, or if they left out other shield skipping weapons (PPB), but you get the idea ...
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June 21st, 2002, 01:00 AM
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Corporal
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Join Date: Aug 2001
Location: Germany
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Re: Population and combat
Quote:
Originally posted by PDF:
In some mods (B5)they got an elegant solution : all facilities generate heavy shielding, and bombs are shield skipping !
I don't know if it's phased or not, or if they left out other shield skipping weapons (PPB), but you get the idea ...
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Oh, yes - that's fine.
But as far as I know there are no phased-shields for planets or facilities (hard coded).
Seik
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June 20th, 2002, 05:31 PM
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General
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Re: Population and combat
Apparently both standard shield abilities work the same for ships or planets. So, if you just make a facility with phased shields you'll have phased shields for your planet.
[ June 20, 2002, 16:31: Message edited by: Baron Munchausen ]
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June 20th, 2002, 10:24 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Population and combat
Quote:
Originally posted by Baron Munchausen:
Yes, we've requested this in the past. It makes perfect sense that the ratio would go up as the population goes down. Apparently it's too complex to do with this Version of SE.
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How's that? They did it in MOO2...
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