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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
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Old August 14th, 2009, 11:42 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - no hoarding, banned globals, tart changes, fast pace - Recruiting!

I agree that auto spawning pretenders are ok. As an aside, though the mod isn't ready yet if anyone would like to test builds you can use CBM 1.5 since I don't intend to make any changes to pretenders and scales.

Maybe a good rule of thumb is that if the unit is unique (pretender, elemental royalty) the ability to auto spawn/summon allies is ok but if it is not unique then it runs the risk of being abused.

Following that logic it makes sense that vampire lords should be modded to remove their summon ally ability. The only other unit I can think of is the faery queen with summoning sprites. Admittedly I've never heard of anyone using this strategy but following the unique/non-unique rule it seems to make sense. Any other units come to mind?

Archaeo, I like the idea of only requiring D5 for the Monstrum since I wondered if anyone would summon it even at a cost of 20 D gems and considered giving it 1 or 2 misc slots in addition to the head slot to make it more appealing. Having a cost of 35 gems for the Monstra and Earth Cyclops is also worth considering, though in the case of the Earth Cyclops I want to be careful of setting the cost too low on an SC with full slots.
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