Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Fire vs. Death heavy bless - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 15th, 2009, 07:05 PM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Fire vs. Death heavy bless

A horde of F9-bless sacreds pouring across a battlefield at you is far, far more worrying than a horde of D9 blessed sacreds. The F9 bless is about smashing opponents relatively quickly and early. You might have a "better" magic path late on, but some people may have decided having an empire 2-3 times larger even more beneficial.
Reply With Quote
  #2  
Old August 15th, 2009, 08:25 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by Agema View Post
A horde of F9-bless sacreds pouring across a battlefield at you is far, far more worrying than a horde of D9 blessed sacreds. The F9 bless is about smashing opponents relatively quickly and early.
Why? Its the early game, AN will be much better against the indies that are actually tough to beat (eg, Knights) because it ignores their armor, and any that survive a hit or two will likely be crippled. For normal units, F9 vs. D9 seems to be a wash. So little to no advantage in the early game. Resistable doesn't mean much against you average independent units.

Of course, i even mentioned this in the OP. How is F9 substantially better early? Be specific.

Quote:
You might have a "better" magic path late on, but some people may have decided having an empire 2-3 times larger even more beneficial.
Please tell me how a F9 bless turns into an empire 2-3x larger? I'm not seeing it.

Consider MA Marignon D9E9. First, its a great mage blessing, and most of your mages are sacred. Second, its great for knights of the chalice (D9 for kill speed, E9 for protection/reinvig). And its not terrible for flagellants (the D9 is useful at least). So its truly multipurpose. It also doesn't really hamper your expansion speed at all. (I've been testing with a Dom 6 D9E9 imprisoned Cyclops and sending out expansion parties on turns 3,6,8,10, etc....). It expands consistently through most non-elephant indies with no KotC losses (the first party is weaker, and should choose easier targets). Without interference by other players it can hit 20 provinces in the first year most of the time.

I doubt a fire bless would do better with them specifically. And I'm not sure i'd believe a fire bless nation would do much better. (In fact, the only way I can see to substantially improve on this would be to have a good expansion non-bless or rainbow bless army with an awake SC pretender).
Reply With Quote
  #3  
Old August 15th, 2009, 08:54 PM

statttis statttis is offline
Sergeant
 
Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
statttis is on a distinguished road
Default Re: Fire vs. Death heavy bless

Why do people favor the fire bless?
1. +4 attack is huge, often more important than the extra damage
2. The affliction bonus is weak.

I'd guess that a F9 bless gives about twice the offensive power of a D9 bless.
Reply With Quote
  #4  
Old August 15th, 2009, 09:08 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by statttis View Post
Why do people favor the fire bless?
1. +4 attack is huge, often more important than the extra damage
2. The affliction bonus is weak.

I'd guess that a F9 bless gives about twice the offensive power of a D9 bless.
When do you need 2x the offensive power? And at what stage in the game is it 2x the offensive power?

Also, 350% afflictions is not weak against regenerating sacred giants (think ashdod) or similar, where your best hope is to inflict some crippling debilitations like chest wounds to reduce their effectiveness and ultimately fatigue them out. Nor is it weak when your mage pops in to cast firestorm/earthquake/etc... Or poison cloud...
Reply With Quote
  #5  
Old August 15th, 2009, 09:25 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by statttis View Post
1. +4 attack is huge, often more important than the extra damage
This is the correct answer. The +4 to attack means that your sacred units hit far more often which greatly increases the average damage per attack.
Reply With Quote
  #6  
Old August 15th, 2009, 09:26 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by Squirrelloid View Post
Resistable doesn't mean much against you average independent units.
Not true, vs 10 mr you have a roughly 50/50 chance of having the hit negated. So against most things the death bless damage is only about half as good as it looks, and even less effective against high mr targets.

So, while the death bless certainly has some advantages, the damage output is not really comparable.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.