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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 21st, 2009, 03:20 AM
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Fantomen Fantomen is offline
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Default Re: Conceptual Balance Mod 1.5

Reading this conversation, this is my opinion:

Put the Umbral back at conj 5 (perhaps increase path req to D2E1 so you are dependant on boosters to mass them?)

Keep Call Horror at Blood 1. This opens for a different form of expansion strat with some nations without being overpowered. Exactly what CBM is about I´d say.

Give the Ancient one a long spear.
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Old August 21st, 2009, 03:30 AM

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Default Re: Conceptual Balance Mod 1.5

giving the agarthans non parryable boulders was nice -
Giving the agarthan long spears might help.. but clubs + Aoe1 nets would help more.
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Old August 21st, 2009, 07:49 PM

Trumanator Trumanator is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by chrispedersen View Post
giving the agarthans non parryable boulders was nice -
Giving the agarthan long spears might help.. but clubs + Aoe1 nets would help more.
AKA sacred Horites? lol
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Old August 22nd, 2009, 02:00 AM

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Default Re: Conceptual Balance Mod 1.5

Actually.. what would be really cool would be a weapon like a harpoon that made the stuck unit continuously easier to hit...
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