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  #171  
Old August 18th, 2009, 03:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by LDiCesare View Post
I think it's off-topic here thus I posted my comments in the CBM thread where they belong imo so I'm sure you could see them and get the feedback, and others can voice their opinion too.
Yeah, either place is fine with me, wouldn't be bad to reignite the CB thread.
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  #172  
Old August 19th, 2009, 02:51 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

Wow! Carrion woods = Gem income * 3!
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  #173  
Old August 19th, 2009, 02:58 PM
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Default Re: Forge of Godhood - started

it's pretty sick - I blame QM
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  #174  
Old August 19th, 2009, 03:39 PM

Alpine Joe Alpine Joe is offline
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Default Re: Forge of Godhood - started

Oh Ermor, I was wondering which of your neighbors you planned to crush into dust first, and it just so happens to be me.

Oh well, I won't go down without a fight.
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  #175  
Old August 19th, 2009, 08:27 PM
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Default Re: Forge of Godhood - started

Toran will temporarily be taking control of Marignon for a few days. I've PM'ed QM.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #176  
Old August 19th, 2009, 11:36 PM
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by archaeolept View Post
it's pretty sick - I blame QM
So do I

Sadly the troop generation (which was why I did cast CW) seems to be pure crap (I got a grand total of three manikin this turn), but the gem income sure rocketed. If I just had something to spend those gems on


Btw, as we are using this thread to comment CBM, it might be worth to consider making CW available for LA Pans only, but perhaps lower the gem cost there. Not only is CW thematic for LA Pans, but CW is actualy easier for EA and MA Pans to cast; CW needs 50 gems, which means EA and MA Pan can get it up after 10 turns (recieve 5 N gems per turn) unless there has been some random events granting more gems (when CW could be cast even earlier, say on turn 8...).
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  #177  
Old August 19th, 2009, 11:44 PM

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Default Re: Forge of Godhood - started

A lot harder to move those manikins around however, w/out recruitable D mages.
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  #178  
Old August 19th, 2009, 11:55 PM
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Default Re: Forge of Godhood - started

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Originally Posted by Trumanator View Post
A lot harder to move those manikins around however, w/out recruitable D mages.
True that (even though there are blood mages available, but they can't move masses), but all it takes is one empowerement. Either empower one dryad to D1 or a Revenant to N1, and there is basically an un-limited stream of Mound Kings and Carrion centaurs to lead the masses. Of course, in MA the Pans have a 25% chance to be at least D1, so no Empowering needed (although it would feel *wrong* to use a Pan to just summon Mound Kings and Carrion Centaurs; it's just *so* below them ).
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  #179  
Old August 21st, 2009, 09:46 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

Have we got a potential problem with 'P3D' / T'ien Ch'i? The last turn was staled, and are currently the only nation still to submit a .2h file for this turn.

Still a few hours to go until hosting though, so plenty of time for the turn to arrive, but thought I'd flag it up just in case. The forum activity stamp says that 'P3D' was last on the forums around 13 hours ago, so it does't look to be an AWOL case.
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  #180  
Old August 21st, 2009, 11:33 AM
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Default Re: Forge of Godhood - started

yeah 3 stales or close to it in the first 9 turns. wth
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