|
|
|
 |

June 24th, 2002, 12:29 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Battlestar Galactica II (No Joke)
Yes I saw it. It was really cool. Very well done for the short time it Lasted. I was, um, very tanked at the time I saw it, and spent the next few days wondering if I had actually seen a "lost" episode of BSG, or imagined the whole thing... It wasn't until a year later when I discovered that I hadn't imagined it, that I really did see it, and that it was a promo to generate interest in a revival. The neat thing about it, was the EVERYONE, was in it.  (Say for Loren Green.  ) I don't remember seeing John in the it. Then again, like I said, I was tanked.
[ June 23, 2002, 23:31: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 24th, 2002, 05:15 PM
|
 |
Sergeant
|
|
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica II (No Joke)
LOL...cool! Too bad there's no way of being able to see that trailer short of finding out where Richard Hatch will be next. And to go slightly off-topic, did anyone else think of Apollo first whenever they mentioned Richard Hatch as the winner of Survivor? I'm such a geek.
Now there's a drinking game for ya -- every time they replay stock footage of the Galactica, squadron of Vipers or Raiders, or a fighter launch.
zen
|

June 25th, 2002, 02:48 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica II (No Joke)
Quote:
Originally posted by zenbudo:
Now there's a drinking game for ya -- every time they replay stock footage of the Galactica, squadron of Vipers or Raiders, or a fighter launch.
zen
|
good god man, dont do that with the final episode! "launch all the vipers!" and you are sitting there for at least five minutes watching the same freaking footage of vipers clearing the launch tubes.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

June 25th, 2002, 04:02 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica II (No Joke)
Has anyone ever noticed that the "Battlestar" Galactica is really just an aircraft carrier under a thin veneer of SciFi gadgetry? I mean, the vipers defy space physics by banking and turning in curves as if they had atmosphere to lean on, and they have to 'land' on the decks as if there was gravity out there. Now even if you accept that there is internal artificial gravity how do they enter this 'artificial' gravity so abruptly as we see them do in the landing sequences? They just glide into this huge open hatch and land as if they were planes on a carrier deck. If there really was a gravity field inside the ship they'd hit it like a wall and suddenly bang down on the deck. It's downright bizarre if you care anything about scientific realism or even consistency.
As interesting as certain aspects of BSG were, it was pretty cheesy. But then BSG 1980 was too awful for words...
[ June 25, 2002, 03:03: Message edited by: Baron Munchausen ]
|

June 25th, 2002, 05:03 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica II (No Joke)
yeah, startrek always did it alot better.
...
ever notice how 95% of sci-fi tv/movies/games recreate WWII technology and tactics and throw it in space? speaking of which, the GNB mod looks pretty darn cool, and i cant wait to see it after mounts can be researched.
i cant imagine realistic superscience being that fun to play in a game. big red buttons, computers, long range weapons destroying planets from lightyears away. face it, as soon as we can travel at FTL speeds, we will be able to kill things over ridiculous distances at the same speed. these games are all anacronisim, but i like em anyway.
[ June 25, 2002, 04:16: Message edited by: Puke ]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

June 25th, 2002, 07:29 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica II (No Joke)
It would depend how the FTL drive works Puke..Warp Points as described in SE4 wouldn't do anything of the sort.
Now, a large rock traveling at 500c.. THAT would maje an impact.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

June 25th, 2002, 02:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Battlestar Galactica II (No Joke)
Baron Munchausen perhaps they operate by a set of phyics that we have not yet discovered? Their technology is based upon technology we do not understand. Perhaps that is why the Vipers can "bank." To give them a tatical advantage over the Cyclon fighters.
If you take our own history, and take an Aircraft carriar of today back to WWI era, they would not under stand the physics and technology of it or the aircraft that it carries.
Ever wonder how life could evolve on a planet with a metane atomosphere? The moment they created flame, kaboooooom!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|