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August 23rd, 2009, 05:02 PM
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Re: Summer Madness, a game of strategic exploration.
Need A and E gems. Will trade SWF gems, item forging services (const 4).
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August 26th, 2009, 08:46 AM
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Re: Summer Madness, a game of strategic exploration.
Fomoria has not been getting its turns from llamaserver for the past 3-4 days. I always need to go there and request a resend. I am 100% sure that the turn is not being sent initially.
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August 28th, 2009, 05:07 PM
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Re: Summer Madness, a game of strategic exploration.
Is it kosher to paint a bullseye over ones conqueror in a forum thread? To be honest, it seems a tad unsporting to me. But maybe I'm thinking of the wrong sport.
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August 28th, 2009, 08:04 PM
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Re: Summer Madness, a game of strategic exploration.
re: binary. Oh, I wasn't for a moment calling into question the appropriateness of some backstabby dimplomacy. Indeed, if what Ant says is true I find it admirable in a Machiavellian, Bismarckian kind of way. Diplo is as much a part of the game as tactics or research orders. This being my first MP game,I was merely asking more experienced players if it was considered appropriate to handle such things in the main thread, as opposed to by PM.
Battlefield spells?I have no idea what you could possibly mean 
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August 29th, 2009, 12:41 AM
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Corporal
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Re: Summer Madness, a game of strategic exploration.
Treacherous. Machiavellian. Bismarckian.
Fascinating.
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August 29th, 2009, 06:16 AM
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Re: Summer Madness, a game of strategic exploration.
Anthropos, no offense intended that was just how I perceived things. Specifically I initially invaded your land holdings because I felt you made somewhat rude territorial demands that you could not back in any way militarily. Later, yes, I invaded based on a rumor but I already had an impression of you as a dangerous neighbor and the rumors were just fuel to the fire.
I do not think it is unsporting to attempt to screw your conqueror from the grave. In all games that has been my #1 goal as soon as I realized I was a goner.
Finally, I am not as confident of my own victory as you are, mainly because Mind Blasters can be unpredictable at times.
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August 29th, 2009, 08:23 AM
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Re: Summer Madness, a game of strategic exploration.
Quote:
Originally Posted by Raiel
Treacherous. Machiavellian. Bismarckian.
Fascinating.
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Awww poor Yomi... and after being such a tech-happy pacifist (for now  ).
I gotta give credit where it's due that the technologists of the game have shown remarkable restraint not getting into wars early on, as they are a huge drain on resources that could be going to things that pay off mid to late game.
Yes battles are a lot of fun and have an immediate payoff now (first MP game and I'm having the time of my 4X-gaming LIFE!) ... and yeah, I know I'll learn to regret it in a score of turns when armies led by the mad, freed gods of Tartarus kitted out with the artifacts of yore stomp over my old, disease-ridden, and decrepit troops. :P
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