.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2009, 01:57 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Overlords

If there's a game master though, there is no need to kick them out. Just take down their global with a massive dispel. Plus the game master nation (hidden in some corner somewhere with no connected provinces) can punish someone who goes against the rules and attacks people they're not supposed to, again without having to search for a new player to play the nation after kicking them out. But really being physically in the game and getting turn files when the game hosts would be immensely useful to me. I am admining 3 games right now already and it is getting a bit difficult to keep track of everything that's going on from turn to turn :P That said the game master bit is not completely necessary. It would just be convenient.

The script would be useful in either case though, actually
Reply With Quote
  #2  
Old August 26th, 2009, 03:23 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Overlords

QM has suggested that this game be MA with jotunheim, abysia and ashdod as the Overlords, along with any underwater nations that happen to be in the game. I have no particular problem with this, however if a different era would be preferable that can be changed. Thread title updated to reflect this.
Reply With Quote
  #3  
Old August 26th, 2009, 05:03 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Overlords - Experimental (ma?) game

Overlord attack rules updated.

Additions: Each overlord starts with a gate stone. They are forgeable with e9s9. Overlords will get a forge bonus site in their cap to help with making these.

Also abysia is replaced by pythium as an overlord. All blood sacrifice nations are banned (van, abysia)

Also I will only accept more veteran players for overlord positions, as having newer players in for them would be very unbalancing for the game.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.