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June 21st, 2002, 07:56 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: The Maddening Multiplex
Hmm.
From my own testings i can say that usualy the AI calculates the damage from the weapons requied to kill the target(lightcruiser = 400), then adds a little from itself. Then the remaining weapons go on the rest if possible.
I do not know how accurate is that but what i've tried was base with large repulsers. I did count the damage from the repulsers, it skipped just enough to kill the ship IF it was actually damaging weapon.
I dont know though. I think this should be realy looked upon by Aaron because it makes largest ships pretty useless when swarmed by smaller ships.
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June 21st, 2002, 11:51 PM
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Corporal
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Join Date: Jul 2001
Location: Alexandria, VA, USA
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Re: The Maddening Multiplex
Am I right, then, that this phenomenon is a bug?
It seems worse for planet WP stacks and Bases, almost as bad for BaseShips.
Does it affect only non-Gold games?
(So far, I ignore it, and accept as just another handicap that I conceded to the AI - along with high difficulty, high bonus, no Intel, no Mines, don't use Training, and put the AI(s) ahead of me in the Player #. BTW, can anyone recommend a non-Gold AI that I will get a game with, 1-on-1 under those conditions? Small, Medium, Large, or Huge galaxy, 2K-3K-5K, I don't care. Intel led to easy wins, as did mines, as did Stellar Manipulation, as did Training - so I disable all but the Last, leaving it because some AIs do use Training.)
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June 24th, 2002, 09:48 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: The Maddening Multiplex
What I'd really like to see is the ability to set what order the ship will fire its weapons in, regardless of component order. I'd like to just click tractor beams five times, repulser beams five times, then add shield depleters and beams to fill it up. Put the firing order in as tractor beams, shield depleters, beams, repulser beams. Ideally, what would then happen with multiplex tracking 5 is that all five tractors would pick a different target. The shield depleters would then either fire on one ship at a time until all the shields are gone, or simply follow the current model. Then the damaging weapons would fire, then the repulser beams would fire.
You can do this in tactical combat, and it would be great to be able to do it in strategic combat. The idea is to have a decked-out starbase that pulls five ships right up to it, smashes them, the sends those same five flying some 25+ spaces away.
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June 24th, 2002, 10:02 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: The Maddening Multiplex
Yes, we've requested a configurable firing order before. If you could just supply a list of weapon family numbers in the order you want them fired you could do this and many other things.
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